Paradox cho biết doanh số bán hàng của The Lamplighters League là 'một sự thất vọng lớn', xác nhận đợt sa thải gần đây tại nhà phát triển Harebrained Đề án

Paradox cho biết doanh số bán hàng của The Lamplighters League là 'một sự thất vọng lớn', xác nhận đợt sa thải gần đây tại nhà phát triển Harebrained Đề án

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Paradox Interactive đang thu được lợi nhuận lớn từ trò chơi chiến thuật theo lượt Liên minh những người thắp đèn, saying that sales of the game have been “a big disappointment.” Paradox also confirmed that significant layoffs had been made at developer Harebrained Schemes, but clarified that those layoffs occurred in the summer, a few months before The Lamplighters League was released.

The Lamplighters League, a pulp-inspired tale of a secret society battling an army of the occult in the 1930s, looked potentially interesting when it was revealed in March, in part because it was being developed by Harebrained Schemes, the studio behind the Shadowrun RPGs and the excellent tactics game Battletech. But it never really seemed to gain much traction with gamers in the months leading up to its release in October, and the final product was not great: It’s “an over-ambitious and technically flawed tactics game that can’t live up to its more accomplished influences,” we said in our 62% đánh giá.

Just one week after release, publisher Paradox Interactive has decided to throw in the towel, essentially saying that it’s eating the cost of making the game as a loss to the tune of 248 million Swedish kronor—roughly $22.8 million. Paradox said the decision to write down the development expense was made after The Lamplighter League’s release, when sales failed to reach expectations.

“The Lamplighters League is a fun game with many strengths,” Paradox CEO Fredrik Wester said in a nhấn phát hành. “Even though we see cautiously positive player numbers in subscription services, the commercial reception has been too weak, which is frankly a big disappointment. Game projects are by their nature always risky, but at the end of the day we haven’t performed at the level we should. It is painful but makes us more eager to roll up our sleeves and do better.”

Sự đánh giá đó được đưa ra trên hơi nước, where The Lamplighters League has a “mostly positive” user rating but dismally low player numbers. According to Biểu đồ hơi nước, the game’s all-time peak concurrent player count was just 690, less than half of today’s peak concurrent player count for Battletech, which was released in 2018. That doesn’t tell the whole tale, as The Lamplighters League is also available on Xbox consoles, and the “cautiously positive player numbers in subscription services”—that is, Game Pass—would presumably give it a bump on that platform. But this quick reaction from Paradox is a pretty clear indication that no one is expecting a meaningful turnaround.

Paradox isn’t washing its hands of The Lamplighters League completely at this point: In a statement provided to PC Gamer, a Paradox representative said it is “still working on our post-launch support plan,” although no details on that plan were provided.

“The commercial performance of the game is at a level well outside of our expectations,” the rep said. “As we have lowered our forecast for revenues, we are also obligated to write down the game’s book value to match the lower revenue expectations. This is unusual for us. As a publicly traded company, we are obligated to issue a press release regarding a write-down of this size.

“At present we have no changes to the game’s post-launch plan.”

Sự thất bại của The Lamplighters League cũng đưa ra ánh sáng các báo cáo về tình trạng sa thải nhân viên tại Harebrained Plans: Một người tự xưng là cựu nhân viên của hãng phim cho biết trên trang web. Đặt lại forums that roughly 80% of the studio’s employees had been laid off in July, and multiple former employees have said on social media that they had been let go by the studio in that time frame. 

The Paradox rep declined to provide numbers but confirmed that layoffs had taken place prior to The Lamplighters League’s release, saying that “Harebrained Schemes’ staff was significantly reduced over the summer as the game entered its last phase of development and launch preparations.”

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