Blue Colour Cards |
Cross trainers |
+10% Stamina |
Rhythmic breathing |
+30% Stamina -20% Slow Resistance |
Reload drills |
+10% Reload Speed |
Mag coupler |
+30% Reload Speed Disables: Aim Down Sights |
Meth head |
+60% Melee Attack Speed +60% Melee Stamina Efficiency -30% Trauma Resistance |
Ridden slayer |
+10% Weakspot Damage |
Reckless strategy |
+20% Weakspot Damage -5% Damage Resistance |
Shooting gloves |
+10% Weapon Swap Speed |
Smelling salts |
+25% Revive Speed |
Dash |
+5% Move Speed |
Superior cardio |
+15% Sprint Efficiency |
Breakout |
Automatically break out of a grab 1 time per level. |
Combat knife |
Turns your Bash into a Knife that counts as a melee weapon. |
Dance all day |
+10% Movement Speed No Movement Penalty for strafe and backpedal. Disables: Sprint |
Team stamina |
+10% Team Stamina This card applies to you and your teammates. |
Uzi |
Grants you an Uzi starting weapon. |
Pep in your step |
Precision kills grant you 10% Movement Speed for 4 seconds. |
Utility scavenger |
You can sense nearby Utility Accessories. More Utility Accessories spawn. |
Red Colour Cards |
Ammo pouch |
+10% Ammo Capacity |
Front sight focus |
+10% Accuracy |
Quick kill |
+30% Accuracy Disables: Aim Down Sights |
Antibiotic ointment |
+15% Healing Efficiency |
EMT bag |
+30% Healing Efficiency -10% Stamina Efficiency |
Blood donor |
When you or your teammate becomes incapacitated, all teammates heal for 45 health over 10 seconds. This card applies to you and your teammates. |
Caretaker |
Healing a teammate also heals you for 100% of the amount healed. |
Hunker down |
While crouching, gain 20% Damage Resistance and 12.5% Accuracy. |
Martyr |
When you or your teammate becomes incapacitated, all teammates gain 100% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds. This card applies to you and your teammates. |
Team ammo |
+10% Team Ammo Capacity This card applies to you and your teammates. |
AK47 |
Grants you an AK47 starting weapon. |
TAC14 |
Grants you a TAC14 starting weapon. |
Down in front! |
While crouching, gain 10% Damage Resistance and 100% Friendly Fire Resistance. |
M1A |
Grants you an M1A starting weapon. |
Ammo scavenger |
You can sense nearby Ammo. More Ammo spawns |
Weapon scavenger |
You can sense nearby Weapons More Weapons spawn. |
Support scavenger |
You can sense nearby Support Accessories More Support Accessories spawn. |
Green Colour Cards |
Vitamins |
+10% Health |
Canned goods |
+30% Health -10% Stamina |
Batter up |
+25% Melee Damage +25% Melee Cleave Power |
Mean drunk |
+75% Melee Damage +75% Melee Cleave Power -50% Gun Accuracy |
Berserker |
Gain 10% Melee Damage, 10% Melee Speed, and 5% Movement Speed for each Melee kill in the last 4 seconds. |
Pyro |
+75% Fire Resistance Kills with fire grant you 3 Temporary Health. |
Sapper |
+100% Explosive Damage +50% Explosive Resistance |
Triumph |
Kills with a melee weapons heal 2 Health. |
Team health |
+10% Team Health This card applies to you and your teammates. |
Heavy attack |
Charge: Hold LMB with melee weapons to burst forward. Charge attacks deal 100% increased damage. |
Sunder |
Melee hits cause the target to take 20% increased damage 5 seconds. |
Arsenal |
You can equip a Primary weapon in your Secondary slot. |
Offensive scavenger |
You can sense nearby Offensive Accessories. More Offensive Accessories spawn. |
Yellow Colour Cards |
Grenade pouch |
+1 Offensive Inventory |
Fanny pack |
+1 Support Inventory |
Finders keepers |
Pistol kills have a 2% chance to spawn ammo. |
Gunslinger |
When you stow your weapon, it reloads. |
Trophy Hunter |
When you kill a Mutation, gain 10 Copper (up to 300 per level). This card applies to you and your teammates. |
Resourceful |
Your secondary weapons have unlimited ammo. |
Insurance policy |
+1 Extra Life Lose 50 Copper at each Saferoom |
Living on a prayer |
Kills while at critical health recover 1 health. |
Lucky duck |
Whenever your team loots Copper, you have a 35% chance to find 35% additional Copper. |
Wake of death |
You can shoot while sprinting. |
Overheal |
Healing that exceeds your maximum Health will grant Temporary Health. |
Copper scavenger |
You can sense nearby Copper. More Copper Piles spawn. |
Saferoom recovery |
Your team heals 5 Trauma Damage and refills 10% Ammo in each Saferoom. This card applies to you and your teammates. |
Source: https://www.talkesport.com/guides/back-4-blood-card-system-guide-all-you-need-to-know/