2023년 개인 상위 XNUMX개 게임

2023년 개인 상위 XNUMX개 게임

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You’ve probably already seen Eurogamer’s top 50 games of 2023, but we didn’t leave our end of year thoughts there. Big lists can sometimes feel impersonal, and as you know, individual tastes in games are anything but. So, we wanted to cobble together our collected thoughts on the games we felt shaped 2023.

This brief series of articles will, then, collect the top fives of a handful of different Eurogamer writers each day, and run for four days. The top fives aren’t ordered because ordering is not what’s important here – it’s seeing which games were special to people this year, and hearing about why. And please, feel free to share yours.

제시카

발 두르 게이트 3


Gale, Lae'zel, Wyll 및 Shadowheart는 왼쪽에 나무가 있고 멀리 폭포가 있는 절벽 이온 Baldur's Gate 3의 가장자리를 바라보고 있습니다.
발더스 게이트 3. | 이미지 크레딧 : 라리안 스튜디오

Baldur’s Gate 3 is a phenomenon, and my nerdy RPG-loving heart is all the more fuller when I see just how passionately other people have taken to it – and how could they not? It feels like so many games have promised us deep choice consequences over the years, but then inevitably trick us with the illusion of choice, whereas Baldur’s Gate 3 is choice – it’s D&D. Romance, story, playstyle, personality, looks, morality – it’s 모든 up to you. It’s also incredibly funny and charming, and just a complete delight to immerse yourself in. Baldur’s Gate 3 is a forever game.

사이버펑크 2077: 팬텀 리버티


사이버펑크 2077의 팬텀 리버티 확장팩의 스크린샷은 플레이어가 빨간색 오토바이를 타고 도시 거리를 경주하는 동안 장갑 차량이 전방에 사격을 가하는 모습을 보여줍니다.
사이버펑크 2077: 팬텀 리버티. | 이미지 크레딧 : CD PROJEKT

I played Cyberpunk 2077 when it originally released and liked it despite the many technical issues trying their best to stop me. However, my biggest issue has always been its attitude. Everything seemed designed around this faux scale of ‘cool’, and boy did I hate V. Phantom Liberty is something completely different. Billed as a spy-thriller, it actually delivers on this Bond-like promise while telling a story without that ‘cool’ attitude ruining everything. Turning the focus to new characters – Songbird, Reed, and Alex – acts as a reset button, and although the story can be bleak at times, it’s one that slowly grows on you and might just be one of my favourites now. Finishing Phantom Liberty was bittersweet, but I’m now very excited for the future of Cyberpunk.

고치


곤충형 ​​주인공이 지켜보는 가운데 녹색 구체 위로 떠오르는 새로운 보스를 보여주는 누에고치의 스크린샷
고치. | 이미지 크레딧 : 기하학적

Cocoon’s remarkably clever design means some of the most mind-bending solutions in gaming can be described as just solving puzzles by using orbs to travel between worlds. It’s so simple to play, but when you stop to think about how far you’ve come since the beginning, and how many worlds within worlds you’ve travelled to, you begin to see just how intricate Cocoon really is. Despite how trippy some of the puzzles are, solutions never feel out-of-reach, and the fact you just learn everything naturally on your own with no tutorials shows just how sneakily smart Cocoon really is.

혼카이: 스타 레일


토가와 파란색 바지를 닮은 헐렁한 흰색 상의를 입고 고대 그리스인을 닮은 짧은 파란색 머리의 남자인 Dr ratio 캐릭터의 스플래시 아트
혼카이: 스타 레일. | 이미지 크레딧 : 호요버스

At first, Honkai: Star Rail looked like a smaller scale sci-fi version of Genshin Impact with a mercifully simplified way to farm for gear and character materials. That would have been just fine, but Star Rail excels by differentiating itself from Genshin in lots of little ways. And in one big way: it’s goofy. It knows that its lore is complicated and silly so it plays on it, and it also sprinkles in the strangest interactions that still surprise me, even after all this time. Why of course I’ll help that depressed robot-mushroom, and yes I will search every bin in Belobog because my character has an obsession with rubbish. It also happens to have one of the best modern turn-based combat systems out there. Eight months after release and I still play Star Rail daily. It’s pretty good.

Stray Gods: 롤플레잉 뮤지컬


Grace는 Stray Gods에서 Freddie와의 대화를 선택합니다.
Stray Gods: 롤플레잉 뮤지컬. | 이미지 크레딧 : 서머폴 스튜디오

Its promise of roleplaying is a little misleading, but Stray Gods is certainly a musical, and goes one step further by letting you shape the tone of its soundtrack. Depending on what option you pick during key moments of a song – charming, kickass, or clever – you get a completely different performance, and often a different story outcome too. There’s a murder-mystery to solve, gods to romance, and a charming atmosphere held together by its incredible voice cast: Laura Bailey, Troy Baker, Janina Gavankar, Anthony Rapp, Ashley Johnson, and more! Although Stray Gods’ individual songs might not be standalone hits, its entire package is a commendable attempt at merging the worlds of video games, theatre, and Greek mythology.

제프리

목마른 구혼자


Jala와 임의의 구혼자 사이의 싸움을 보여주는 Thirsty Suitors의 스크린샷.
목마른 구혼자. | 이미지 크레딧 : 안나푸르나 인터랙티브/유로게이머.

As the famous meme goes: If I had a nickel for every time a game ostensibly about cooking south-Asian food made me cry in 2023, I’d have two nickels. Which isn’t a lot, but it’s weird that it happened twice. A funky, relatable, and heartbreaking elucidation of cultural, familial, and relationship-driven trauma, Thirsty Suitors had me salivating over the food it let me cook and weeping over how well it captures the complexities of human relationships. As someone with no interest in rhythm games (he says, with three games that incorporate rhythm elements on this list) or skateboarding, to wrap those in a short, sharp RPG that perfectly captures the joy and trauma of community and keeps me engaged is tremendous. Also, you can skateboard as the dog.

준설선


Dredge의 The Pale Reach 확장팩의 스크린샷은 무너질 듯한 부두와 빙산 가장자리에 지어진 오두막에 접근하는 어선을 보여줍니다.
준설선. | 이미지 크레딧 : 블랙 솔트 게임즈/Team17

I don’t relate to many video game characters. Yet, in Dredge’s lighthouse keeper – who thinks 아마도 we shouldn’t poke the preternatural sea or the monsters that lurk therein – Dredge gives me a character to which I can only aspire. Paired with a dreary yet beautiful fishing simulator laced with cosmic horror that is equal parts Lovecraft (the few good parts) and the few good parts of Moby Dick (plus the grid inventory from Resident Evil 4 that’s just as fun as the actual game), Dredge – weighing in at around 9 hours – is a reminder that a game doesn’t need to be big to be fun.

젤다의 전설 왕국의 눈물


젤다의 전설: 왕국의 눈물에서 하늘의 글라이더에 웅크리고 있는 링크
젤다의 전설: 왕국의 눈물. | 이미지 크레딧 : 닌텐도

That said, Tears of the Kingdom is big. So big I’ll never finish it – not truly finish it, anyway; its scope is too grand. That’s okay, though. As someone who has spent years feeling guilty over the games I’m not playing, to the point of affecting how I feel about those I do, Tears of the Kingdom’s multiple definitions of completion taught me the value that can be found in what we leave unfinished (sorry Persona 3). In the process, it changed my relationship with my backlog forever. It’s a remarkable game for so many reasons, but in a year replete with amazing games I’ll never play, it became for me more of a public service.

치아


Mwaken Village 근처에서 다이빙 챌린지에 웃고 있는 치아아
치아. | 이미지 크레딧 : Awaceb/케플러 인터랙티브

“Ö ngo eka? / Me tuneka? / Tro’ni a tro Tuneka?” John Robert Matz’s remarkable soundscape has lived in my head all year. A musical style so patently Tchia’s and yet spectacularly evocative of the New Caledonia Awaceb creates in the game. Tchia may owe much to Breath of the Wild – though, that’s not a bad template to follow at all – but its beautiful rendition of childhood adventure wrapped in a story that makes me want to learn more about New Caledonia, and in a rare manageable open world (albeit with wickedly hard rhythm sections), was a much-needed reminder of how fun games are supposed to be.

하이랜드 노래


음악적 점프 프롬프트에 맞춰 사슴을 쫓는 Moira를 보여주는 Highland Song 스크린샷
하이랜드 송. | 이미지 크레딧 : 잉클 / 유로게이머.

I have shallow roots owing to a need to keep moving, something drastically mitigated by a disability that keeps me inert. Perhaps that’s why games that evoke a strong sense of place were so important to me in 2023. I wrote earlier in the year 시즌: 미래로 보내는 편지가 사이클링에 대한 본능적인 기억을 불러일으킨 방법, but A Highland Song reminds me what it was like to hike – one more love lost to disability. In its beautiful, undemanding meditation on Scotland, as the player climbs, runs, and jumps across mountains, A Highland Song offered some much needed late-year solace in a 2023 in which we lost so much. I’m a simple man though, so A Highland Song would have been on the list just for being about walking and including Talisk in its soundtrack.

빅토리아

슈퍼마리오 원더


슈퍼 마리오 원더 키 아트
슈퍼 마리오 브라더스 원더. | 이미지 크레딧 : 닌텐도

저는 두 아이와 함께 Wonder를 플레이했는데, 아, 정말 즐거웠어요! 솔직히 데시벨 수준은 차트에서 벗어났을 것입니다. 우리 모두가 코끼리로 변했을 때 아이들은 환호했습니다. Wonder Seed가 우리 세계를 무수히 많은 방식으로 뒤집어 놓았을 때, 그들은 기본적으로 통제할 수 없는 배꼽 웃음을 터뜨리며 바닥에 뒹굴고 있었습니다. 이 게임은 우리 모두에게 계속해서 많은 즐거움을 선사했습니다. 그것은 혼란스럽고 절충적이며, 솔직히 말하면 경이로운 일입니다.

Marvel 's Spider-Man 2


Marvel's Spider-Man 2에서 스파이더맨 역을 맡은 Miles Morales는 공중 전투 기술을 사용하여 Kraven의 사냥꾼 중 한 명을 쓰러뜨립니다.
마블의 스파이더맨 2. | 이미지 크레딧 : 불면증

It is not often that I complete a game in one weekend, but I did that with Marvel’s Spider-Man 2. While I don’t feel the game did anything 특별히 혁명적이네요. 정말 재미있게 플레이했습니다.

A lot of my pleasure came from the game’s traversal. Soaring through New York as both Spider-Men felt so slick, and even when I had the option to fast travel to places, I still chose to get there through a combination of web slinging and gliding. This world became my playground. I would flip and spin my way through Brooklyn, grinning away like a small child. I really felt like I was Spider-Man in those moments. It was smooth and effortless. While in reality I am quite prone to tripping, in Marvel’s Spider-Man 2 I was an agile superhero, and I really couldn’t have asked for a better way to explore New York City.

앨런 웨이크 2


Alan Wake 2의 Sam Lake는 양복과 넥타이를 착용하고 카메라를 향해 우스꽝스러운 표정을 짓고 있습니다.
앨런 웨이크 2. | 이미지 크레딧 : 구제책/유로게이머

I always knew I was going to enjoy Alan Wake 2, having been a Remedy fan since the original game. But what truly elevated the sequel above other games this year for me was its musical number, Herald of Darkness. This moment was completely unexpected and unlike anything I had ever experienced in a video game before. “I didn’t see that coming,” the titular Alan Wake remarks at one point. Nor did I, Alan. Nor did I.

The way the music merged flawlessly with gameplay; the way the actors appeared to be having the time of their lives (despite the shadowy entities coming for me) – it left me with a smile plastered across my face. Even after I’d completed the section, I turned to YouTube so I could watch it again.

What really topped this section off for me, though, was the small smile actor Ilkka Villi gave as Alan Wake right at the end of the song. Just before taking a sip of coffee and collapsing onto the sofa, Wake looks back towards the singing and dancing and, in a slightly bemused way, smiles. He might be going through hell in the Dark Place, but there is a glimmer of joy both the player and our fictional writer. It’s wonderful.

고치


강력하면서도 섬세한 게임 아키텍처를 보여주는 Cocoon의 스크린샷
고치. | 이미지 크레딧 : 기하학/유로게이머

“There’s this beautiful tension between the natural rock and then the artificial involvement of the human hand.” This quote from Cocoon’s art director Erwin Kho 올해 초 그와 이야기를 나눈 이후로 계속 나와 함께했습니다. 그는 요르단의 페트라에 대해 이야기하고 있으며, 이 구조가 그가 Cocoon을 위해 만든 세계에 어떤 영향을 미쳤는지 이야기하고 있습니다.

Cocoon’s world marries together an organic and almost visceral environment with high-tech concepts. This synthesising of two opposing ideas works so well together, and makes for a fascinating world to puzzle your way through. Cocoon as a whole is so meticulously executed, with no filler or needless padding to bulk it up. But it is Cocoon’s world that really made the game stand out for me this year.

벤바


Venba는 Venba에서 콘텐츠를 보는 것처럼 거울 속에서 머리를 빗고 있습니다.
벤바. | 이미지 크레딧 : Visai 게임즈, 밸브

This evening, I sat with my daughter as we looked through a Christmas cookbook. She wants to make peppermint creams with me so she can give them to her friends. I didn’t let on to her but this request brought tears to my eyes. Why? Because when I was younger, I used to make peppermint creams with my mother. It brought back some very happy memories.

Cooking and the memories made in the kitchen – be it the smells, sounds or taste – have always been incredibly important to me. Many dishes I make today tell a story from different points in my life. When I was unwell in my early twenties, I would often read cookery books for comfort and, when I felt up to it, I would make treats for my now husband. I will never forget his face when I got up the strength to give him a jar of homemade lemon curd. Now, whenever I make lemon curd, I remember that smile.

그리고 더 이상 우리와 함께 있지 않은 사람들이 나에게 남긴 조리법과 책이 있습니다. 낡은 실 조각과 함께 묶여 있는 낡은 Be-Ro 밀가루 요리법 책의 여백에 할머니가 남긴 메모가 휘갈겨져 있었습니다. 나는 내 자신의 메모도 일부 추가했으며, 새 책에도 여기저기에 흩어져 있는 다양한 수정 사항이 포함되어 있습니다. 나에게 음식은 단순한 영양 그 이상이다. 그것은 내가 사랑하는 사람들에게 내가 그들에 대해 얼마나 관심을 가지고 있는지 보여줄 수 있는 방법입니다.

This is why Venba is my game of the year. When I played Venba, I cried several times over. I cried for the family trying to fit in, I cried for the mother wanting to connect with her child, I cried for the loved ones gone too soon. And then, I cried again, because of the way the food in Venba’s household could bridge the gap between generations and relationships. When her child is sick, Venba makes him soup. When her husband needs to leave for work, she packs him a lunch. When she is expecting a visit from someone special, she prepares a feast. There is so much love and meaning behind each meal, and that is a really beautiful thing.

하이파이 러시


Hi-Fi RUSH, Chai는 상어 복장을 하고 트랙 XNUMX의 높은 산책로에 서 있습니다.
하이파이 러쉬. | 이미지 크레딧 : Tango Gameworks/Bethesda Softworks

Hi-Fi Rush is like an ear-worm in video game form. A good song, played in a pair of headphones that drowns out basically everything, always makes me subconsciously move to the music, forcing me to step on the beat or unironically contemplate my life. Hi-Fi Rush takes that basic human instinct and injects it into an ultra-stylish action game where everything (everything!) moves to the beat – a factory’s machinery, your character’s footsteps, every single attack. Even the seemingly unimportant details crescendo into a game that teaches you how to move musically, and then brags about how joyful and stylish doing so can be.

속박되지 않은 자들을 위한 공간


언바운드를 위한 공간 리뷰 - 아트마와 레야는 영화관에서 나란히 앉아 어색하게 손을 맞잡는다.
묶이지 않은 이들을 위한 공간. | 이미지 크레딧 : 모지켄

On the surface, A Space For The Unbound is a classic adventure game bursting with lush skyscapes, coming-of-age teens, pet-able pixel cats, and a summery Indonesian village. But just like the Shinkai films that inspired it, the game’s dreamy coating hides some massive emotional gut punches.

A Space For The Unbound follows a teen couple, Atma and Raya, in their last year of high school, when supernaturally funky stuff starts threatening reality. The sky cracks, cinema-goers act like cat people, and the community seemingly can’t see any of the strange shenanigans. This is when our teens get Psychonauts-like powers to dive into people’s minds, leading to surreal puzzles and sensitive stories where, ultimately, fixing the world starts with fixing those closest to you.

Sandtrix(원래 Setris로 출시됨)

Tetris has been the game of the year every year since the evergreen puzzler’s debut, partly because wrangling shapes until it becomes muscle memory is just that entrancing, but mainly because there’ve been so many (almost-as-great) Tetris remixes over the last 40 years.

2023’s most unique and fun rejig is 샌드트릭스 – aka Tetris with sand – a free browser-based game in which you guide familiar, coloured blocks in pursuit of ever-increasing high scores. Sandtrix’s endlessly moreish twist is that the blocks dissolve into coloured sand when hitting the grid’s floor, forcing you to think more diagonally as the terrain forms kaleidoscopic peaks, hills, and crevices. (Danger ahead for procrastinators.)

목마른 구혼자


Irfan을 소개하는 그래픽의 Thirsty Suitors 스크린샷.
목마른 구혼자. | 이미지 크레딧 : 안나푸르나 인터랙티브/유로게이머.

나는 이미 스케이트보드, 턴 기반 전투, 그리고 전 애인과의 성적으로 감정적으로 긴장된 화해가 명백하게 혼란스럽게 혼합된 것을 어떻게 즐겼는지에 대해 이야기했습니다. 출시 당시 Thirsty Suitors를 리뷰했습니다.. Having sat with Horny Persona for a few months, I’m now in love.

Thirsty Suitors sees protagonist Jala return to her hometown – desperate to fix relationships with her messy, hard-not-to-love family and the game’s titular, even more messy suitors, – following an abrupt departure that left broken hearts in her wake. The end result shows that, ideally, self-healing comes from healing links to your community – from your actively aggressive nan to the bear cult hiding out in the local skating park.

유상


우리의 젊은 영웅은 주산트(Jusant)의 높은 벽에 한 손으로 매달려 있습니다. 앞쪽 절벽에는 수평 능선이 설치되어 있습니다.
주산트. | 이미지 크레딧 : 끄덕이지 마

Video games from the Big Big Studios in 2023 have all the subtlety of a bulldozer ramming through abandoned concrete. That makes Jusant – the contemplative climbing game from the studio behind Life is Strange – a roaring blast of fresh air.

Jusant has you scale up a towering natural structure that literally stretches into the clouds and also happens to house the ruins of a past/passed civilisation. The central rocky pillar is an awesome sight, and every pull, swing, and jump up its sides gives way to tactile problem solving. But my favourite thing about Jusant is how it encouraged me to sit in the moment and appreciate what’s been left behind. The rock crabs, empty huts, jagged terrain, and the silence.

타임 스탬프 :

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