Slay the Spire 개발자는 덱이 댄스 동작을 하는 멋진 자동 전투 프로그램을 무료로 출시하고 Unity에 다음과 같이 지시합니다. '그게 얼마나 심하게 망쳤어?'

Slay the Spire 개발자는 덱이 댄스 동작을 하는 멋진 자동 전투 프로그램을 무료로 출시하고 Unity에 다음과 같이 지시합니다. '그게 얼마나 심하게 망쳤어?'

소스 노드 : 2944216

Slay the Spire 개발자 Mega Crit가 Dancing Duelists라는 새로운 자동 전투 카드 게임을 출시했습니다. 게임 이용 가능 itch.io에서 무료로 and features a cast of different characters, all with their own decks, who you level up between dance-offs with new cards and abilities. It’s way better than it has any right to be. 

Don’t get me wrong: this comes from a three-week game jam, and so the core is there but there’s little wider structure, and I ran into one or two minor glitches over several runthroughs. But this is as good a proof-of-concept as you’ll play, featuring 10 characters with unique deck styles, a range of power-ups you apply as you progress through the dance-offs, and the delicious trick of letting you get overpowered as hell. 

나의 첫 번째 시도는 Disco Dan을 사용하는 것이었습니다. 그의 키 카드는 스핀입니다. 이 카드는 하나의 피해만 입히고 다른 카드를 사용할 수 있게 해줍니다. 덱에 이러한 것들이 충분히 있고 이를 강화할 수 있는 특정 카드가 있으면 회전하고 회전하고 회전할 수 있습니다. 유일한 단점은 특정 횟수의 회전 후에 Dan이 어지러워지고 회전이 종료된다는 것입니다.

Even then that’s a simplification of how you can build-out this character. But Disco Dan and I didn’t quite mesh, and after getting absolutely walloped by some self-healing tree thing I decided to try out Boom Boxer. Now we were cooking with gas. This character is a heavy hitter with a vigor mechanic that can further buff the damage, and after winning a few dance-offs I’d added enough good cards and abilities to basically turn this thing into prime era Mike Tyson.

Boom Boxer lost one dance-off but was so overpowered by the end of the run it was almost comical. Even this was as nothing, however, next to the clown I picked next called Carnival Carry: all about playing multiple cards, my Slay the Spire knowledge meant I picked up the claw card early. And you know what? Claw is still law. I thought Boom Boxer had gotten too powerful but some lucky card picks made Carnival Carry a true terror that didn’t lose a match. It 못했습니다 시합에서 패하다.

This sense of being unbeatable, of having a deck that just works together almost too well, is the kind of feeling you’re always chasing in deck builders. Dancing Duelists delivers a quickfire dose of this in every playthrough, with every character seemingly able to become ludicrously OP. Which I’m completely fine with: this is a fun experiment, not a competitive FPS.

Dancing Duelists는 최근의 비참한 논란에서 유래되었습니다. over Unity’s pricing structure. Mega Crit은 Unity에서 다음 게임을 만들고 있지만 변경 사항이 발표된 후 9월에 다음과 같은 성명을 발표했습니다.

“The Mega Crit team has been hard at work these past 2+ years on a new game. But unlike with Slay the Spire, the engine we have been developing it in is Unity.

“Despite the immense amount of time and effort our team has already poured into development on our new title, we will be migrating to a new engine unless the changes are completely reverted and TOS protections are put in place.

“We have never made a public statement before. That is how badly you fucked up.”

Yowza. And Dancing Duellists is Mega Crit experimenting with the alternatives, coming from a three week game jam in the Godot engine. In fact, Mega Crit announces alongside this release that Godot is “our new official engine of choice!”

춤추는 결투사 Windows, Mac 및 Linux. Mega Crit은 게임을 위해 기부하려는 사람은 누구든지 기부해야 한다고 말합니다. the Godot engine’s development fund.

타임 스탬프 :

더보기 PC 게이머