Apakah Bulletstorm VR benar-benar seburuk yang dikatakan semua orang?

Apakah Bulletstorm VR benar-benar seburuk yang dikatakan semua orang?

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It’s never a good sign when you’re promised review code for a game that then never appears. Especially when your subsequent emails chasing it up are ignored, even though you can see multiple content creators on YouTube publishing first impressions pieces about the game before launch.

That’s exactly what happened in the case of Bulletstorm VR though. I was down to review the game for the site but without any access to review code, I only got to play the game on launch day after buying it myself. And, by this point, I had already seen some pretty damning previews and reviews that slated everything from the game’s VR implementation and AI through to the graphics and overall performance.

Tapi apakah itu seburuk yang dikatakan semua orang? Karena kenyataan bahwa saya benar-benar dicintai Bulletstorm on the Xbox 360, I went into this week’s VR Corner hoping to give it the benefit of the doubt and you can watch me play through the first hour of the game in the video below.

So was it really that terrible? In all honesty, yes. It’s an incredibly sloppy, clumsily produced VR port that just about does everything it needs to do in order to be a VR version of Bulletstorm but, as you will see in my video, none of these things are done well at all.

There are faults to be found everywhere you look and in just that first hour I saw graphical glitches galore, visuals that include some incomprehensibly ugly cutscenes that make me think that noone bothered double-checking the game before it was released, and even a good old, post-cutscene under-the-map spawn ‘n’ die.

It really is quite shocking how bad the VR version of Bulletstorm is, and the PSVR2 launch day build that I played on doesn’t even take advantage of the extra haptic bells and eye-tracking whistles that Sony’s headset offers.


Oh tidak.

Everything feels so basic in its implementation that honestly, I feel like a Flat2VR mod of the original game could have done a better job here. But even then, I still feel bad for, as Marcus Grayson would say, “kicking this game’s dick off”.

Fakta bahwa Incuvo dan People Can Fly telah melakukan upaya untuk memindahkan Bulletstorm ke VR adalah suatu keajaiban. Begitu sedikit pengembang yang berpikir untuk melakukan hal ini sehingga bahkan sekadar mencobanya pun patut mendapat tepuk tangan menurut pendapat saya. Saya ingin masa depan game hybrid flat dan VR dan saya ingin semakin banyak perusahaan yang memindahkan IP lama mereka ke VR untuk audiens modern. Saya sangat bersemangat dengan Bulletstorm VR dan sungguh menyakitkan bagi saya melihatnya dalam keadaan seperti ini karena setelah tanggapan sangat negatif yang didapat dari game ini, saya khawatir kedua perusahaan ini tidak akan repot-repot melakukan hal seperti ini lagi.

Terlepas dari banyaknya masalah ini, bisa melihat game yang saya sukai melalui sudut pandang karakter utamanya seolah-olah saya ada di sana, masih merupakan sesuatu yang saya sukai. Dan ini terlepas dari semua masalah yang mengganggu permainan saya. Saya menemui begitu banyak jank namun tetap saja, saya mendapati diri saya lebih memaafkannya daripada permainan datar, hanya karena keajaiban yang dibawa oleh pencelupan VR.


Oh sayang.

What I wouldn’t give to be able to revisit this game a few months down the line after a potential update or two has ironed out all of the problems. But will Bulletstorm VR even get that? I don’t know. But what I do know is that Bulletstorm deserves better and, even though I really do appreciate the fact that this was done in the first place, we as VR fans deserve better than this too.

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Lebih dari Eurogamer