Hozz létre valósághű bundás karaktereket a Dragon's Dogma 2 Complex Creator programjában

Hozz létre valósághű bundás karaktereket a Dragon's Dogma 2 Complex Creator programjában

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Sárkány dogma 2 becomes more real every day, and Capcom’s robust RPG is starting an all-new journey on PS5 from 22nd March. But before that grand adventure can begin, players must overcome that most consistently enduring of all roleplaying challenges: character creation.

Ennek része IGN’s ongoing First coverage A játékban részletes pillantást kaptunk a rendszerre, amelyet a játékosok manipulálva gondosan megkülönböztethetik karakterüket és egy AI Pawn társukat. Vagy rémálomszerű szörnyetegek létrehozásához, amelyiket jobban szereti. Ezt úgy érték el, hogy versenyenként két testtípust, típusonként kilenc alaptestet adtak hozzá, és számtalan fejvariációt több mint 100 emberi fejvizsgálatból.

Mint Sötét lelkek és a Fallout, individual parameters for increasingly specific stuff like “traps size” and “torso length” can be further tweaked. The artists who worked on the game insisted on the system’s complexity, which allows for customization beyond what was possible in the original.

For those that prefer their characters covered in fur, the Beastren race has been added. Capcom apparently studied felines’ fur patterns and features to get the most realistic fluff, claws, and fangs into the game. This was something director Hideaki Itsuno wanted to get into the original, but hardware limitations at the time prevented players from playing as big cats, which won’t be an issue this time around, thanks to the processing power of the PS5.

What do you think of Dragon’s Dogma 2’s character creator? Do you prefer this more granular style of tweaking, or would you rather run with something preset? Will you be playing as a big cat? Let us know in the comments section below.

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