Bulletstorm VR 真的像大家说的那么糟糕吗?

Bulletstorm VR 真的像大家说的那么糟糕吗?

源节点: 3076985

It’s never a good sign when you’re promised review code for a game that then never appears. Especially when your subsequent emails chasing it up are ignored, even though you can see multiple content creators on YouTube publishing first impressions pieces about the game before launch.

That’s exactly what happened in the case of Bulletstorm VR though. I was down to review the game for the site but without any access to review code, I only got to play the game on launch day after buying it myself. And, by this point, I had already seen some pretty damning previews and reviews that slated everything from the game’s VR implementation and AI through to the graphics and overall performance.

但事情真的像大家说的那么糟糕吗?因为我绝对 Bulletstorm on the Xbox 360, I went into this week’s VR Corner hoping to give it the benefit of the doubt and you can watch me play through the first hour of the game in the video below.

So was it really that terrible? In all honesty, yes. It’s an incredibly sloppy, clumsily produced VR port that just about does everything it needs to do in order to be a VR version of Bulletstorm but, as you will see in my video, none of these things are done well at all.

There are faults to be found everywhere you look and in just that first hour I saw graphical glitches galore, visuals that include some incomprehensibly ugly cutscenes that make me think that noone bothered double-checking the game before it was released, and even a good old, post-cutscene under-the-map spawn ‘n’ die.

It really is quite shocking how bad the VR version of Bulletstorm is, and the PSVR2 launch day build that I played on doesn’t even take advantage of the extra haptic bells and eye-tracking whistles that Sony’s headset offers.


不好了。

Everything feels so basic in its implementation that honestly, I feel like a Flat2VR mod of the original game could have done a better job here. But even then, I still feel bad for, as Marcus Grayson would say, “kicking this game’s dick off”.

事实上,Incuvo 和 People Can Fly 首先致力于将 Bulletstorm 移植到 VR 上,这可以说是一个奇迹。很少有开发人员考虑这样做,因此在我看来,即使只是尝试也应该受到赞扬。我想要一个混合平板和 VR 游戏的未来,我 更多公司将他们的旧IP移植到VR以供现代观众使用。我对《Bulletstorm VR》感到非常兴奋,但看到它处于这种状态让我感到痛苦,因为在这款游戏获得了令人难以置信的负面反应之后,我确实担心这两家公司再也不会做这样的事情了。

尽管存在如此多的问题,能够通过主角的眼睛看到我喜欢的游戏,就好像我身临其境一样,仍然是我喜欢做的事情。尽管有所有问题困扰着我的游戏过程,但情况还是如此。我遇到了很多卡顿,但我发现自己比平板游戏更能容忍它,只是因为 VR 沉浸感带来的魔力。


噢亲爱的。

What I wouldn’t give to be able to revisit this game a few months down the line after a potential update or two has ironed out all of the problems. But will Bulletstorm VR even get that? I don’t know. But what I do know is that Bulletstorm deserves better and, even though I really do appreciate the fact that this was done in the first place, we as VR fans deserve better than this too.

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更多来自 Eurogamer的