CD Projekt has released a new patch for The Witcher 3: Wild Hunt, addressing a number of issues affecting the game’s troubled next-gen upgrade.
The Witcher 3’s long-in-the-works next-gen update finally arrived late last year, but was plagued by 报告 技术问题和性能不佳 PC 和 游戏机.
CD Projekt’s first big stab at remedying these problems arrived in February’s 4.01 patch, but, despite some progress, issues persisted. As Digital Foundry 指出例如,虽然 PlayStation 5 和 Xbox Series X 的 30fps 光线追踪模式的性能有所提高,但 60fps 性能模式的结果却不知何故变得更糟。
According to CD Projekt, today’s 4.02 patch specifically targets this very issue on consoles, but brings a wide range of fixes across all platforms too. PC, for instance, should see improved CPU core utilisation in DX12, as well as the reintroduction of horizon-based ambient occlusion.
All platforms, meanwhile, get added refraction on water for improved “immersion”, a new motion blur slider option, and more, as detailed in CD Projekt’s full patch notes.
当然,CD Projekt 目前正在制作很多《巫师》作品; 工作室 确认正在开发该系列的新游戏 last March, while a remake of the first Witcher – which is being developed by Fool’s Theory – was 10月宣布.
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- Sumber: https://www.eurogamer.net/the-witcher-3s-latest-patch-promises-improved-performance-mode-on-consoles