Dean Hall in ekipa Icarus so 'veliko' igrali Valheim Icarus

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Pred kratkim sem moral igrati eno uro Ikarja, prihajajoča igra preživetja novozelandskega razvijalca RocketWerkz. Vrvi mi je med mojim prvim pohodom na tuji planet pokazal Dean Hall, ustanovitelj studia (in prej Bohemia Interactive in DayZ).

Na naši seji me je Hall popeljal skozi zgodnje faze preživetja na planetu Icarus, ki so vključevale zbiranje virov, odklepanje receptov, orodja za izdelavo in neizogibno, podiranje dreves. As I hacked away at my first tree, Hall told me to “make sure it doesn’t fall on anyone.”

Ko danes pomislimo na nevarna padajoča drevesa, naše misli seveda zavijte v Valheim, zato sem Halla vprašal, ali sta on in njegova ekipa pri RocketWerkz igrala priljubljeno igro preživetja Viking.

“Uh… A Veliko of Valheim,” Hall said. “A Veliko of it. We’re very happy with what it’s introduced into the survival lexicon, for sure.” 

Pravzaprav se je med sejo Valheim pojavil nekajkrat – kar je smiselno, saj se obe igri odvijata v prostranem odprtem svetu, kjer lovite jelene, gradite baze, izvajate nevarne ekspedicije v divjino in morate skrbeti za drevesa, ki padajo na ti.

“I really feel like the player story we’re trying to create with Icarus, of you actually going in and surviving, you really get a sense of, with Valheim, how important the občutek is of everything,” Hall said.

At the same time, Hall made a point of Icarus’s map being hand-crafted with procedural elements, as opposed to Valheim’s fully procedural map. “We really just wanted you to have that real sense of exploration and everywhere being different,” he said.

“One of the challenges with procedural generation is once you’ve visited one [type of] biome, you’ve kind of visited them all. And that’s why by hand-authoring the map, we really wanted to make it feel like you’re actually exploring.”

We also discussed another survival game, Ark: Survival Evolved, which Hall said he was a fan of playing solo. Making Icarus a co-op game you could still play on your own was extremely important to RocketWerkz, Hall said. “So one of our pillars was, it’s fun to play alone. It was one of the first pillars we had, and that’s that’s how I’d often play Ark.”

Hall upa tudi na zgodbo o Ikarju, ki vključuje neuspeli proces teraformiranja, povezan z napovednikom izročila v živo, bi bil všeč tudi igralcem.

“I just love the real zen aspect of, same with Ark or Valheim or Icarus, going and just build a cabin and just survive, go out and hunt a deer, but then being able to actually explore a story in a world that you don’t know a lot about,” he said.  “[The story] kind of takes you to this familiar place, but actually gently pulls you through into this whole other world. And that was what I was really looking for in a survival game, and what we’re doing here.”

Vir: https://www.pcgamer.com/dean-hall-and-the-icarus-team-have-been-playing-a-lot-of-valheim

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