Je Bulletstorm VR res tako slab, kot vsi pravijo, da je?

Je Bulletstorm VR res tako slab, kot vsi pravijo, da je?

Izvorno vozlišče: 3076985

It’s never a good sign when you’re promised review code for a game that then never appears. Especially when your subsequent emails chasing it up are ignored, even though you can see multiple content creators on YouTube publishing first impressions pieces about the game before launch.

That’s exactly what happened in the case of Bulletstorm VR though. I was down to review the game for the site but without any access to review code, I only got to play the game on launch day after buying it myself. And, by this point, I had already seen some pretty damning previews and reviews that slated everything from the game’s VR implementation and AI through to the graphics and overall performance.

Toda ali je bilo res tako hudo, kot so vsi govorili? Zaradi dejstva, da sem absolutno ljubil Bulletstorm on the Xbox 360, I went into this week’s VR Corner hoping to give it the benefit of the doubt and you can watch me play through the first hour of the game in the video below.

So was it really that terrible? In all honesty, yes. It’s an incredibly sloppy, clumsily produced VR port that just about does everything it needs to do in order to be a VR version of Bulletstorm but, as you will see in my video, none of these things are done well at all.

There are faults to be found everywhere you look and in just that first hour I saw graphical glitches galore, visuals that include some incomprehensibly ugly cutscenes that make me think that noone bothered double-checking the game before it was released, and even a good old, post-cutscene under-the-map spawn ‘n’ die.

It really is quite shocking how bad the VR version of Bulletstorm is, and the PSVR2 launch day build that I played on doesn’t even take advantage of the extra haptic bells and eye-tracking whistles that Sony’s headset offers.


Oh ne.

Everything feels so basic in its implementation that honestly, I feel like a Flat2VR mod of the original game could have done a better job here. But even then, I still feel bad for, as Marcus Grayson would say, “kicking this game’s dick off”.

Dejstvo, da sta se Incuvo in People Can Fly sploh potrudila prenesti Bulletstorm v VR, je nekakšen čudež. Tako malo razvijalcev razmišlja o tem, da bi bilo po mojem mnenju treba pohvaliti že samo poskus. Želim prihodnost hibridnih ravnih in iger VR in jaz želeli več podjetij za prenos svojih starih IP-jev v VR za sodobno občinstvo. Bil sem tako navdušen nad Bulletstorm VR in prav boli me, ko ga vidim v takšnem stanju, ker me po neverjetno negativnem odzivu, ki ga ta igra dobiva, skrbi, da se ti dve podjetji ne bosta nikoli več trudili narediti česa takega.

Kljub tem neštetim težavam je bilo to, da sem lahko videl igro, ki mi je všeč, skozi oči njenega glavnega junaka, kot da sem tam, še vedno nekaj, v čemer sem užival. In to kljub vsem težavam, ki so pestile moje igranje. Srečal sem se s toliko neumnosti, a kljub temu sem ugotovil, da sem bolj prizanesljiv do tega, kot bi bil ravna igra, samo zaradi čarovnije, ki jo prinaša potopitev v VR.


Ojoj.

What I wouldn’t give to be able to revisit this game a few months down the line after a potential update or two has ironed out all of the problems. But will Bulletstorm VR even get that? I don’t know. But what I do know is that Bulletstorm deserves better and, even though I really do appreciate the fact that this was done in the first place, we as VR fans deserve better than this too.

Časovni žig:

Več od Eurogamer