Human Reaper din Mass Effect 2 a fost prost și sunt trist că nu am primit mai mult din el

Human Reaper din Mass Effect 2 a fost prost și sunt trist că nu am primit mai mult din el

Nodul sursă: 3084548

Mass Effect 2 își sărbătorește aniversarea de 14 ani astăzi, 26 ianuarie 2024. Mai jos, ne uităm înapoi la unul dintre cele mai ciudate aspecte ale sale și la modul în care a creat un subplot mai amplu care a rămas aproape în întregime neexplorat.

The Suicide Mission of Mass Effect 2 is one of the all-time great climaxes of a video game. After tens of hours building relationships with a crew of characters you’ve recruited from all over the galaxy, you take them into a final battle where you have to make use of their specific skills and any missteps can result in the deaths of any one of them (or potentially even all of them, and you). But less remarked upon is the climax of the climax–a boss battle with a giant robot called a Reaper.

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Acum joacă: Mass Effect Lore: Reapers (feat. Indoctrination)

Mass Effect introduced a Reaper at the end of the first game, cementing what a massive threat these things were. What the characters first thought was a colossal, incredibly powerful spaceship turned out to be a colossal, artificially intelligent creature, bent on the destruction of all sentient life in the galaxy–and it was only one of a whole species. It was so big that it took an entire fleet of spacecraft to defeat it. And now we were facing one head-on, just Commander Shepard and the two crewmembers you brought with you and whatever guns you had on hand.

That might have been a pretty intense moment, but the Mass Effect 2 Reaper didn’t look like the one from the first Mass Effect, which resembled a massive space squid and had a real Lovecraftian cosmic horror vibe about it. This Reaper looked like a T-800 from the movie Terminator–if that human-shaped robot was also a giant, unfinished baby. Instead of being scary and weird, it was bad and dumb. Nobody talks about the battle with the Human Reaper because it’s something Mass Effect fans might be more inclined to want to forget.

The Human Reaper was the culmination of the entire main plot of Mass Effect 2, and was basically never mentioned again. And that’s a shame. As deeply anticlimactic and downright goofy as the Human Reaper was, I wish it had gotten more time to shine and had been a bigger part of Mass Effect 2 and Mass Effect 3. BioWare had ideas about the Human Reaper, ideas so big they made the final boss of their game a giant screaming robot baby. I need to know what those ideas were.

To understand just what BioWare took from us with the Human Reaper, it’s important to have a little more context from the story of Mass Effect 2. While there’s a lot going on with protagonist Commander Shepard and Cerberus, the ostensibly human supremacist paramilitary organization controlled by a billionaire, the reason all that ensues is the Collectors, a group of aliens marauding around the galaxy, attacking human colonies and absconding with all their citizens.

Colecționarii sunt rămășițele unei rase de extratereștri numită Protheans, o civilizație care a existat și a fost distrusă ultima dată când Reapers au curățat galaxia cu aproximativ 50,000 de ani înainte de evenimentele din jocurile Mass Effect. Secerătorii i-au transformat pe protheeni într-un fel de oameni cyborg pe care i-ar putea controla și i-au folosit ca instrumente pentru a face lucrurile în eonii dintre întoarcerea lor în galaxie pentru a ucide pe toată lumea.

You don’t really understand the reasoning for the Collectors’ actions until the very end of the game when you hit the Suicide Mission, which takes place in the Collectors’ base. There, you discover their goal (and by extension, that of the Reapers) was gathering up a bunch of people to turn them into goo, and then use that goo to create a Human Reaper.

There were even some emotional stakes for the player–just before the end, the Collectors attack your ship and abduct a bunch of minor characters you’ve been hanging out with all game, including your personal assistant with whom it’s possible to have an inappropriate workplace relationship. You could have had a sexual encounter with Kelly Chambers, and then she got kidnapped by aliens, and if you didn’t save her, she got smashed into a jelly and pumped into a huge robot! And Mass Effect never really talked about that ever again!

The whole idea raises a lot of questions about the world of Mass Effect and the Reapers’ whole deal. Is this how an infinitely old and incredibly powerful group of artificial intelligence creatures reproduces, or is humanity special in some way that makes us particularly good as Reaper guts? What was the Human Reaper supposed to do–would it have been special in some way, or was it just going to be a whole giant guy flying through space, zapping stuff with lasers, the way all the other Reapers do, like some kind of Attack on Titan monster? Would the Collectors have made more Human Reapers, given enough time? If so, to what end?

Deoarece firul de discuție a fost aproape abandonat după Mass Effect 2, nu avem idee care sunt răspunsurile la acele întrebări. Dar avem câteva indicii despre ceea ce ar fi putut fi, mulțumită scriitorului Drew Karpyshyn, care a lucrat la jocurile Mass Effect și a scris câteva dintre romanele legate între tranșe.

În 2013, când a fost lansat Mass Effect 3 și fanii se plângeau de modul în care s-a terminat jocul, Karpyshyn a răspuns câteva întrebări despre cum era plănuită să fie povestea înainte de a pleca. Karpyshyn a spus foarte clar că, deși au existat câteva idei despre concluzie care plutesc în timpul Mass Effect 1 și 2, similar tuturor acelor oameni pe care nu ai reușit să-i salvezi, ideile au fost destul de, uh, libere. Nimic nu fusese complet completat sau decis la momentul respectiv.

The ideas Karpyshyn shared gave the Reapers a motivation that took a different angle on the one Mass Effect 3 finally adopted, in which they work to prevent a catastrophic struggle between organic life and artificial life by murdering anyone with self-awareness. One idea was that, each time the Reapers annihilated sentient life in the galaxy, they used a race to create a new Reaper. Their overall goal was to stop dark energy (the energy counterpart to dark matter) from spreading through and destroying the galaxy and all life within it–a spread that was intensified by the use of the “mass effect,” the science that provides the people of the galaxy with the ability to travel at faster-than-light speeds and gives some people “biotic” superpowers. This could have been a pretty cool idea, because, in the fiction of Mass Effect, the use of this tech was everywhere, from spaceships to toothbrushes. Kind of like how living in a civilization dependent on oil ruins a planet, living life in Mass Effect was helping bring about the galaxy’s destruction.

Din anumite motive, în această concepție a poveștii, pentru a opri energia întunecată de care Reapers aveau cu adevărat nevoie pentru a face acel Human Reaper. Un posibil final ar fi ca jucătorii să aleagă dacă să sacrifice întreaga umanitate pentru a face un Human Reaper și a salva pe toți ceilalți sau să-și asume șansele împotriva legilor fizicii, cred.

Este totul atât de ciudat și, posibil, fără sens? Absolut. Dar cel puțin le oferă Colecționarilor un motiv pentru a-i lichefia pe toată lumea și le oferă un fel pentru Reapers să vrea să facă o versiune metalică de 100 de etaje a unui contabil sau orice altceva.

While BioWare might not have been down with that particular idea for the Reapers’ motivations, I wish we got something that was more directly related to the Human Reaper. As it stands, Mass Effect 2’s conclusion feels like a bad dream. It’s like the Collectors had a group project due in class but the smart kid who usually does all the work was out with pink eye that week.

Încă mă trezesc întrebându-mă despre Secerătorul Uman. Care a fost afacerea ei? De ce creaturi cosmice AI de necunoscut ar face această abominație? A fost existența sa o sursă nesfârșită de suferință? Când l-am ucis, era un copil și care sunt implicațiile morale ale uciderii unui copil uriaș robot uman? Acestea sunt lucruri la care Mass Effect nu a răspuns niciodată, iar lumea este puțin mai rea din cauza asta.

(Credit de imagine: Jucătorii de trofee pe YouTube)

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