Crie personagens com peles realistas no Complex Creator de Dragon's Dogma 2

Crie personagens com peles realistas no Complex Creator de Dragon’s Dogma 2

Nó Fonte: 3066087

Dragon’s Dogma 2 becomes more real every day, and Capcom’s robust RPG is starting an all-new journey on PS5 from 22nd March. But before that grand adventure can begin, players must overcome that most consistently enduring of all roleplaying challenges: character creation.

Como parte do Primeira cobertura contínua da IGN do jogo, tivemos uma visão detalhada do sistema, que os jogadores podem manipular para diferenciar meticulosamente seu personagem e um companheiro AI Pawn. Ou para criar monstros de pesadelo, como você preferir. Isso foi conseguido adicionando dois tipos de corpo por raça, nove corpos básicos por tipo e inúmeras variações de cabeça em mais de 100 exames de cabeça humana.

Como Dark Souls e Fallout, individual parameters for increasingly specific stuff like “traps size” and “torso length” can be further tweaked. The artists who worked on the game insisted on the system’s complexity, which allows for customization beyond what was possible in the original.

For those that prefer their characters covered in fur, the Beastren race has been added. Capcom apparently studied felines’ fur patterns and features to get the most realistic fluff, claws, and fangs into the game. This was something director Hideaki Itsuno wanted to get into the original, but hardware limitations at the time prevented players from playing as big cats, which won’t be an issue this time around, thanks to the processing power of the PS5.

What do you think of Dragon’s Dogma 2’s character creator? Do you prefer this more granular style of tweaking, or would you rather run with something preset? Will you be playing as a big cat? Let us know in the comments section below.

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