VALORANT 6.03 Patch Notes: Big Killjoy Changes

VALORANT 6.03 Patch Notes: Big Killjoy Changes

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Like the other big Riot Games franchises, VALORANT is consistently coming out with patches. The reason for this is to keep the game as balanced as it can be along with adding more content to keep the fans engaged. While VALORANT is not on as consistent of a schedule as League of Legends or Teamfight Tactics, it is still patching regularly. Here is the latest patch, the VALORANT 6.03 Patch Notes.

[Related: VALORANT 6.02 Patch Notes: Buffing the Stinger]


AGENT UPDATES 

Killjoy 

With Chamber’s recent balance and the increased reliability of Killjoy’s Lockdown ult, she has recently sprung up as the premier Sentinel Agent in the game. When we took on systemic damage and health interactions in Patch 5.12, we decided not to reduce Killjoy’s Turret health given her place in the ecosystem at the time. Given her place today, we are making the changes below. 

● Turret (E) health decreased 125 >>> 100 

○ Reducing the total health of the Turret will allow for opponents to have an easier time destroying it, particularly with weaker weapons. 

● Lockdown (X) point cost increased 7 >>> 8 

○ We’re happy with Killjoy’s Ult being powerful when opponents don’t have a plan to push or contest it, but feel the frequency is too high for the reliability it now offers. 

Raze 

We feel the duration of Boom Bot has led to a larger recon footprint than we felt was healthy, in regards to the ability’s secondary output. We are decreasing the amount of space the ability can cover in order to sharpen Boom Bot as a tool Raze and her team can use to follow up around angles. 

● Boom Bot (C) duration decreased 10s >>> 5s 


MODES UPDATES 

Swiftplay 

● Remember when we told you the Swiftplay Beta would end in January. We sorta lied. Everyone decided to just keep it on. Please keep sending us your feedback, though! 


SOCIAL UPDATES 

● Added Real Time Text Evaluation (NA only to start) to the Agent Select screen.


BUG FIXES 

● Adjusted Sage, Neon, Jett, and Yoru’s hair heights to fit within our standardized vertical range 

● AI (such as Skye’s Seekers [X]) will now travel through the crouch-only connection on Pearl near the Defender’s spawn area 

● Fixed a bug where KAY/O would sometimes be able to move after being downed during NULL/cmd (X)


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