One major quest in Baldur’s Gate 3 is “Find the Nightsong.” It leads you all the way to the Goblin Camp where you need to eliminate High Priestess Gut and then solve the Defiled Temple’s Moon Puzzle. This quest in Baldur’s Gate 3 will eventually lead you to the Underdark and the lair of the Myconids and Duergar.
Note: Along your way to complete the Find the Nightsong mission, you can brush up on how to romance every companion in Baldur’s Gate 3.
Baldur’s Gate 3: The Underdark – “Find the Nightsong” quest guide
Solving Baldur’s Gate 3‘s Moon Puzzle opens a path to the Underdark. There are many ways to get the Underdark, including an entrance in the Noxious Fumes section of the Saving Mayrina sidequest, an entrance through the Gut Priestess’ backroom through the backdoor by pulling the lever on the wall, or an entrance in the spider cave under Blighted Village that you can access by using Featherfall and jumping down one of the endless holes.
However you enter the Underdark, be prepared for some tough encounters. This is a creepy area with lots of hallucinogenic spores, so I recommend using F5 to quicksave often.
In the Underdark, you’ll find purple clouds. The first time you go through one of these clouds, your selected character suffers from mind-bending visions. This is followed by an encounter — either against a bulette (western section) or two minotaurs (eastern section).
You should eventually reach the Myconid Colony which has dozens of humanoid mushrooms. If you pass the skill check (two Perception options and one Insight), the Myconids will be neutral. Otherwise, you’ll battle all of them. In my playthrough, I chose to be civil with the Myconids to make things easier — I recommend you do the same through a successful Persuasion or Insight check.
Should you choose the Myconids or the Duergar in Baldur’s Gate 3?
For this next part, I was only able to side with the Myconids and not with their rivals, the Duergar. I had accidentally overwritten my Baldur’s Gate 3 save, so I wasn’t able to try the other outcomes. However, you can side with whichever side you prefer — most decisions in BG3 lie in the morally gray area, so choose the choice that aligns with your playthrough.
Anyway, the Myconid Sovereign tells you to kill the hostile Duergar you see. A Myconid companion, Glut, also joins you temporarily.
As for the Duergar, I found them in the Underdark – Sussur Tree and Underdark – Beach areas (there are also fast travel points here).
After you’ve defeated all of them, Glut will say that he plans on becoming the new Myconid Sovereign. You have the option of killing the NPCs in the Myconid Colony or killing Glut now. You can also decide not to kill Glut, but that’s what I did in my playthrough.
If you kill Glut and return to the Myconid Colony, the Sovereign will tell you to follow a mushroom fella who’ll lead you to a hidden room.
It has the Shadow of Menzoberranzan (a very rare helmet; gives the “Shrouded in Shadow” action which lets you turn invisible once per long rest).
What about the Nightsong? Well, it looks like “the trail has gone cold” — at least that’s what the “Find the Nightsong” quest info says. If you return to the Underdark – Beach area, it seems the next step of this journey will have you using the nearby raft.
Coincidentally, that also ends the first act of Baldur’s Gate 3, next, you’ll be going to the Moonrise Towers.
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- Source: https://www.pcinvasion.com/baldurs-gate-3-nightsong-underdark-myconid-duergar/
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