AEW: Fight Forever dropped its latest update today in the form of version 1.07. Patch notes are available.
A few additions are included here such as the “Add Released Teams” feature in the Custom Team menu and a menu to customize materials for CAW parts. Aside from DLC minigames, all minigames are also now unlocked from the start. Balance adjustments have been implemented alongside a ton of fixes, including some specifically for Switch.
Here’s the full rundown:
AEW: Fight Forever update version 1.07 patch notes
All platforms
- Added new feature “Add Released Teams” to the Custom Team menu. If the player has purchased the AEW: Fight Forever FTR: Revival Pack, FTR can be added as a tag team.
- Added a menu to customize materials for CAW parts.
- Added Shadow Wrestler skins from RTE to CAW.
- Added Character HUD Settings to the Options menu.
- Minigames are now unlocked from the start, excluding DLC minigames.
- Adjusted various skills for improved character balancing and playability.
- Fixed an issue where the selected wrestler changed when randomly selecting with △/Y button in the wrestler selection screen, then pressing R3/RS to SELECT ALL.
- Fixed an issue that caused the next wrestler to be displayed incorrectly when selecting a wrestler from the team tab on the wrestler selection screen.
- Fixed an issue that would cause the ladder to fall suddenly when knocked down while climbing a ladder.
- Fixed guardrail diving attack near steel stairs causing the attacker to float after coming in contact with the steel stairs during synchronization.
- Fixed warping when grappling an apron opponent.
- Fixed falling into the steel stairs when launching an apron move near the steel stairs.
- Fixed clipping on the steel stairs when activating the apron attack near the steel stairs.
- Fixed an issue where the wrestlers would not turn around to face the target outside of the ring after entering the ring.
- Fixed an issue where the down pain animation sometimes did not occur.
- Fixed an issue where two wrestlers, when standing face to face around a grounded wrestler, would both attempt to jump over the grounded wrestler at the same time.
- Fixed an issue where the number of tag match wins per wrestler was not being displayed correctly in entrance and victory scenes.
- Fixed an issue where the AI would repeat combos even when no blows hit.
- Fixed an issue that allowed wrestlers to get inside the ladder.
- Fixed an issue that caused ducking animations to clip onto the ring.
- Fixed an issue where running counter’s reach was being triggered when the opponent had finished running.
- Fixed an issue in the free action time after tag-in; if the partner who was just tagged out guarded and remained guarding when that time expired, then that wrestler would remain stuck (inoperable) in the guard state.
- Fixed an issue in Casino Battle Royale where the indicator would show color before the AI rings in.
- Fixed an issue where, after removing a DLC entitlement, DLC moves assigned to a roster wrestler would revert to a custom wrestler’s moves. The moves now revert to that roster wrestler’s default moves.
- Fixed an issue that allowed wrestlers to be able to enter the inside of a standing ladder.
- Fixed an issue that caused indicators to be displayed in victory scenes.
- Fixed an issue where the AI’s entrance could not be skipped by pressing the □/X button when starting a match using the keyboard in the main menu.
- Fixed an issue that caused a down attack to be launched against a downed opponent in the ring, even if the opponent was out of the ring.
- Fixed an issue where the character was floating when performing Kenny Omega’s running finisher.
- Fixed an issue in Casino Battle Royale where deactivating the app by pressing the Windows key during the tutorial would allow the wrestler to move freely outside the ring.
- Fixed an issue in ladder matches where attacking an AI trying to retrieve a weapon from under the ring would cause the AI to get stuck.
- Fixed an issue that was causing non-targeted wrestlers to be grabbed by grapple reach.
- Fixed an issue in Casino Battle Royale that caused players to warp out of the field after activating a springboard against a corner post opponent.
- Fixed an issue that prevented AIs from activating tandem finishers.
- Fixed an issue in online matches in which table legs did not fold up when the table was picked up.
- Fixed an issue that prevented “SHIRANUI 3” from inflicting damage.
- Fixed an issue where the player would be stuck for 3 seconds after activating “SHIRANUI 3”.
- Fixed warping when grappling an opponent who is up on the ladder.
- Fixed an issue where a wrestler would attempt to climb the ladder from the position of the opponent who was already on the ladder.
- Fixed an issue that caused managers to clip through ring aprons.
- Fixed animation shifting when down grappling.
- Fixed diving catch causing clipping.
- Fixed damage areas being incorrect.
- Fixed an issue where “tope suicida” moves would clip to apron.
- Fixed an issue in Casino Battle Royale where the move-set was not displayed correctly.
- Fixed an issue in online matches that caused the guitar to move unnaturally after finishing attacks with it.
- Fixed Hikaru Shida’s incorrect finisher information.
- Fixed dropkick floating when it contacts a downed opponent.
- Fixed an issue where the gloves of gold attire “Penta El Zero M” would turn white during the glove removal taunt.
- Fixed an issue where dragging another downed opponent during a pinfall would cause clipping with the pinfalling opponent.
- Fixed rope rebound during dash hard attack.
- Fixed an issue that could cause a grounded player to warp when pulled up by an opponent.
- Fixed collision reaction being triggered when dashing while not facing each other head-on.
- Fixed a problem where a diving attack from the rudder had a small reaction when it hit, so it did not appear to hit.
- Modified tag team matches, so that a wrestler who returns to the apron during a danger will remain groggy on the apron until the danger ends.
- Fixed an issue that caused the user to float when slammed into the ring.
- Fixed an issue where the Finisher/Signature guide was displayed while down on a table.
- Fixed an issue that caused misalignment when a partner was placed on a table.
- Fixed an issue that caused AIs to rope rebound nonsensically.
- Fixed an issue where diving moved unnaturally in sync after jumping over an opponent.
- Fixed an issue where, when Irish Whip was aimed at the guardrail, it would hit a steel pole along the way.
- Fixed dizzying when jumping across a fallen opponent.
- Fixed an issue where the camera rolled into the audience during apron tag team moves.
- Fixed an issue that caused AIs to launch pointless sliding attacks against off-field opponents.
- Fixed an issue that caused wasted reach to be triggered after jumping over a downed wrestler.
- Fixed an issue that caused AIs to strike out on reach actions after a dash roll.
- Fixed an issue where the player could catch a dive even when their back was turned.
- Fixed an issue in Stadium Stampede where an attack in the riding state occurred twice in certain maneuvers.
- Fixed an issue in Stadium Stampede where a throwing weapon would appear to remain on the ground when picked up.
- Fixed an issue in Stadium Stampede where a knockout wrestler’s orientation changed instantly after HOOK’s finisher.
- Fixed an issue in Stadium Stampede that caused the horse to remain frozen and move after attacking while riding.
- Fixed an issue in Stadium Stampede where an infinite falling motion would occur in the spectator area.
- Fixed an issue in Stadium Stampede where bullets penetrated walls when hitting a T-shirt bazooka close to a wall.
- Fixed an issue in Stadium Stampede where the ability that increases the number of times a weapon can be used would not take effect.
- Fixed an issue in Stadium Stampede where the ability to increase the number of times a projectile weapon can be used would not take effect.
- Adjusted the overall ease of applying weapons in Stadium Stampede.
Additional fixes on Nintendo Switch
- Fixed an issue in Stadium Stampede where the screen would flash when equipping bombs.
- Fixed an issue in Stadium Stampede where the game would crash when starting a session.
- Fixed an issue in Stadium Stampede where a system error would appear on the winner screen.
- Fixed an issue in Stadium Stampede where unnecessary UI was displayed.
- Fixed an issue in Stadium Stampede where the player list would be displayed slowly in-game.
- Fixed an issue in Stadium Stampede where processing would slow down due to multiple players using bombs at the same time.
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- Source: https://nintendoeverything.com/aew-fight-forever-update-out-now-version-1-07-patch-notes/
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