Obsidian은 한때 Rick & Morty 게임에 대한 계획을 가지고 있었습니다.

Obsidian은 한때 Rick & Morty 게임에 대한 계획을 가지고 있었습니다.

소스 노드 : 1918720
오디오 플레이어 로드 중…

Life is filled with paths not taken. Careers unpursued, loves unrequited, games based on massive media properties unmade. Games like Obsidian’s take on Rick and Morty, for instance, which studio boss Fergus Urquhart casually mentioned was planned by the company during a recent interview with NME (새 탭에서 열립니다).

인터뷰 자체에서는 게임이 정확히 어떻게 되었을지에 대해 실망스러울 정도로 자세히 설명되어 있지 않지만, 우리는 게임이 한 번 보류되었다는 것을 알고 있습니다. 흑요석은 마이크로소프트에 인수됐다 (새 탭에서 열립니다) 그리고 그것은 스튜디오가 게임으로 전환하기를 바랐던 많은 대규모 라이센스 중 하나였습니다. 스튜디오는 또한 워킹 데드 RPG와 리얼리티 쇼를 기반으로 한 게임을 선보이고 있었습니다. 경찰 (새 탭에서 열립니다) before Microsoft scooped it up, although publishers “couldn’t get their heads around” that last one. In another interview, we even heard that the studio had plans for a game based on James Cameron’s Avatar (새 탭에서 열립니다).

I’m going to imagine that whatever Obsidian had in mind for Rick and Morty, it would have been somewhat close to the work it did on 사우스 파크 (South Park) : 진리의 스틱: A parodic RPG that recreated the art style of its source material to capture the vibe of the show. It’s probably for the best that it didn’t come to pass, though, given the imbroglio that now surrounds series creator 가정폭력 중범죄 혐의로 기소된 저스틴 로일랜드 (새 탭에서 열립니다)2020년에는 거짓 투옥.

If anything, Urquhart’s tales of Obsidian’s stalled projects only serve to highlight just how much the studio has changed in the last few years. It used to be a kind of mercenary studio, picking up other people’s series—Star Wars, Fallout, South Park, and so on—and making some incredibly good (some might say the best) games with them. Its attempts to kickstart its own properties never really took off, as 전제 정치 (새 탭에서 열립니다)알파 프로토콜 (새 탭에서 열립니다) 증명할 수 있습니다(두 게임 모두 훌륭하더라도).

But now the company has more series of its own than you can count, and they’re well-regarded too. Obsidian doesn’t have to pitch games set in other people’s worlds when it can do whatever it wants with the likes of Grounded, Avowed (based in Pillars of Eternity’s world of Eora), The Outer Worlds, and Pentiment. Even though two of those games aren’t classic Obsidian-style RPGs, Urquhart told NME that he doesn’t feel like he’s “being restricted” by Microsoft, and that the company’s still doing “all the crazy stuff [it’s] always done”. But it’s clear that the studio’s recent success has given it room to experiment, and with things it actually owns to boot.

Still, Fallout: New Vegas 2 wouldn’t go amiss. Just saying.

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