Dragon's Dogma 2 の Complex Creator でリアルな毛皮のキャラクターを作成

Dragon’s Dogma 2 の Complex Creator でリアルな毛皮のキャラクターを作成

ソースノード: 3066087

Dragon’s Dogma 2 becomes more real every day, and Capcom’s robust RPG is starting an all-new journey on PS5 from 22nd March. But before that grand adventure can begin, players must overcome that most consistently enduring of all roleplaying challenges: character creation.

XNUMX 月 XNUMX 日の VR/AR アソシエーション メタバース イベントで行われた IGN の継続的な First 報道 このゲームでは、プレイヤーが自分のキャラクターと AI ポーンのコンパニオンを注意深く区別するために操作できるシステムを詳しく説明しました。または悪夢のようなモンスターを作成することもできます。これは、種族ごとに 100 つのボディ タイプ、タイプごとに XNUMX つの基本ボディ、および XNUMX を超える人間の頭部スキャンからの無数の頭部バリエーションを追加することによって実現されました。

いいね Dark Souls および Fallout, individual parameters for increasingly specific stuff like “traps size” and “torso length” can be further tweaked. The artists who worked on the game insisted on the system’s complexity, which allows for customization beyond what was possible in the original.

For those that prefer their characters covered in fur, the Beastren race has been added. Capcom apparently studied felines’ fur patterns and features to get the most realistic fluff, claws, and fangs into the game. This was something director Hideaki Itsuno wanted to get into the original, but hardware limitations at the time prevented players from playing as big cats, which won’t be an issue this time around, thanks to the processing power of the PS5.

What do you think of Dragon’s Dogma 2’s character creator? Do you prefer this more granular style of tweaking, or would you rather run with something preset? Will you be playing as a big cat? Let us know in the comments section below.

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