वाइल्ड रिफ्ट पैच नोट्स 4.3सी: टीमो बफ़्स, हेकारिम रिलीज़, और भी बहुत कुछ

वाइल्ड रिफ्ट पैच नोट्स 4.3सी: टीमो बफ़्स, हेकारिम रिलीज़, और भी बहुत कुछ

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The brand new patch is here. But as with most “c” patch iterations, Wild Rift 4.3c is a rather small update. Rather than striving to drastically shift the game’s balance, it instead simply adds minor changes targeted towards stabilizing the meta by either buffing outlier picks or nerfing some overwhelmingly strong picks.

What’s Changing in Wild Rift Patch 4.3?

Wild Rift Hecarim Release

Hecarim has finally been officially revealed by Riot themselves. Debuting in the Patch 4.3c, around a month after Vladimir’s initial release, it’s been quite some time since a new champion has debuted.

Alongside officially revealing the debut of Hecarim, Riot also आधिकारिक रिलीज की तारीख की घोषणा की. Wild Rift Hecarim release date is on September 21 at 00:01 UTC.

Teemo Buffs

The infamous spawn of satan is receiving buffs to his kit. He definitely hasn’t been strong at all in the past couple of patches — but considering how unpopular the champion is, Riot is always careful when it comes to buffing him.

His overall damage numbers seem to be going up, which should the pick see more play.

Full Wild Rift Patch Notes 4.3c

चैंपियन बदल जाता है

AHRI

  • ESSENCE THEFT
    • Regeneration from takedowns: 70/110/150/190 + 30% Ability Power → 80/120/160/200 + 35% क्षमता शक्ति
  • FOX-FIRE
    • Bonus movement speed: 40% → 45% तक

एनी

  • पैरोमेनिया
    • Stun time: 1.25/1.5/1.75s → 1 / 1.25 / 1.5s
  • DISINTEGRATE
    • आधार क्षति: 80/130/180/230 → 80 / 125 / 170 / 215
  • MOLTEN SHIELD
    • Cooldown: 14/13/12 / 11s → 14s
    • Base shield: 50/110/170/230 → 50 / 100 / 150 / 200
    • Bonus movement speed: 30/35/40/45% → 20/25/30/35%
  • SUMMON: TIBBERS
    • Damage on first release: 140/250/360 + 60% Ability Power → 130/230/330 + 60% क्षमता शक्ति
    • Damage on second release: 120/170/220 + 40% Ability Power → 110/150/190 + 30% क्षमता शक्ति
    • Casting range of pounce: 800 → 700

Jhin

  • कानाफूसी
    • Bonus damage of the last bullet: 14% + level × 1% (reach the upper limit of 25% on level 11) Health loss → 10% + level × 1% (reach the upper limit of 25% on level 15) Health loss
  • DEADLY FLOURISH
    • Damage: 50/100/150/200 + 50% Attack Damage → 60/100/140/180 + 40% Attack Damage

ली सिन

  • SONIC WAVE / RESONATING STRIKE
    • Cooldown: 10/9/8 / 7s → 9/8/7 / 6s
  • रक्षा
    • कूलडाउन: 17s → 17/16/15 / 14s
  • TEMPEST / CRIPPLE
    • Bonus Attack Damage: 100% → 125% तक
    • कूलडाउन: 10s → 8s
  • DRAGON’S RAGE
    • आधार क्षति: 175/400/625 → 200/425/650

मोर्गन

  • सताई हुई छाया
    • आधार क्षति: 5/10/15/20 → 7 / 12 / 17 / 22
  • काली ढाल
    • Cooldown: 16/14/12 / 10s → 13/12/11 / 10s

ओरन

  • LIVING FORGE
    • Bonus health, armor and magic resistance ratio: 7/14/21/28% → 7/12/17/22%
  • BELLOWS BREATH
    • Brittle damage: 5% – 24% Maximum health → 5% – 20% Maximum health
    • Minimum damage to minions: 110/160/210/260 → 80 / 130 / 180 / 230

समीरा

  • DAREDEVIL IMPULSE
    • Bonus movement speed of each stack: 2.5% → 3.5% तक
  • स्वभाव
    • आधार क्षति: 10/15/20/25 → 15 / 20 / 25 / 30
    • Attack Damage: 80/95/110/125% → 90/105/120/135%
  • INFERNO TRIGGER
    • Mana consumption: 100/50/0 → 60/30/0
    • Attack Damage: 50% → 55% तक

तीमो

  • TOXIC SHOT
    • Damage per second: 5 + Level × 2 + 7.5% Ability Power → 5 + Level × 3 + 9% Ability Power
  • MOVE QUICK
    • कूलडाउन: 17s → 17/16/15 / 14s
  • NOXIOUS TRAP
    • Base explosion damage: 100/150/200 → 125/175/225

त्रिवेंद्रम

  • BLOODLUST
    • Every point of Fury brings bonus regeneration: 0.7/1.3/1.9/2.5 + 1.2% Ability Power → 1/1.6/2.2/2.8 + 1.2% क्षमता शक्ति
  • MOCKING SHOUT
    • कूलडाउन: 14s → 12s

Vayne

  • आधार आँकड़े
    • प्रति स्तर हमले की गति: 3.2% → 2.2% तक

  • NIGHT HUNTER
    • Bonus movement speed when moving towards enemy champions: 15/20/30 → 10/15/20
  • CONDEMN
    • Cooldown: 18/16/14 / 12s → 21/18/15 / 12s

व्लादिमीर

  • आधान
    • Crimson Rush regeneration: 20 + Level × 12 + (5%+ 0.04% Ability Power) × Health lost → 20 + Level × 10 + (5% + 0.03% Ability Power) × Health lost
  • SANGUINE POOL
    • Damage: 20/40/60/80 + 3% Maximum health → 20/40/60/80 + 2% Maximum health
  • TIDES OF BLOOD
    • Damage: 30/50/70/90 + 40% Ability Power +3% Maximum health → 20/40/60/80 + 35% Ability Power + 2.5% Maximum health

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