Human Reaper از Mass Effect 2 احمق بود و من متاسفم که بیشتر از آن استفاده نکردیم

Human Reaper از Mass Effect 2 احمق بود و من متاسفم که بیشتر از آن استفاده نکردیم

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Mass Effect 2 امروز، 14 ژانویه 26، 2024 سالگی خود را جشن می گیرد. در زیر، به یکی از عجیب ترین جنبه های آن نگاه می کنیم، و اینکه چگونه یک طرح فرعی گسترده تر را راه اندازی کرد که تقریباً کاملاً ناشناخته ماند.

The Suicide Mission of Mass Effect 2 is one of the all-time great climaxes of a video game. After tens of hours building relationships with a crew of characters you’ve recruited from all over the galaxy, you take them into a final battle where you have to make use of their specific skills and any missteps can result in the deaths of any one of them (or potentially even all of them, and you). But less remarked upon is the climax of the climax–a boss battle with a giant robot called a Reaper.

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در حال پخش: Mass Effect Lore: Reapers (feat. Indoctrination)

Mass Effect introduced a Reaper at the end of the first game, cementing what a massive threat these things were. What the characters first thought was a colossal, incredibly powerful spaceship turned out to be a colossal, artificially intelligent creature, bent on the destruction of all sentient life in the galaxy–and it was only one of a whole species. It was so big that it took an entire fleet of spacecraft to defeat it. And now we were facing one head-on, just Commander Shepard and the two crewmembers you brought with you and whatever guns you had on hand.

That might have been a pretty intense moment, but the Mass Effect 2 Reaper didn’t look like the one from the first Mass Effect, which resembled a massive space squid and had a real Lovecraftian cosmic horror vibe about it. This Reaper looked like a T-800 from the movie Terminator–if that human-shaped robot was also a giant, unfinished baby. Instead of being scary and weird, it was bad and dumb. Nobody talks about the battle with the Human Reaper because it’s something Mass Effect fans might be more inclined to want to forget.

The Human Reaper was the culmination of the entire main plot of Mass Effect 2, and was basically never mentioned again. And that’s a shame. As deeply anticlimactic and downright goofy as the Human Reaper was, I wish it had gotten more time to shine and had been a bigger part of Mass Effect 2 and Mass Effect 3. BioWare had ideas about the Human Reaper, ideas so big they made the final boss of their game a giant screaming robot baby. I need to know what those ideas were.

To understand just what BioWare took from us with the Human Reaper, it’s important to have a little more context from the story of Mass Effect 2. While there’s a lot going on with protagonist Commander Shepard and Cerberus, the ostensibly human supremacist paramilitary organization controlled by a billionaire, the reason all that ensues is the Collectors, a group of aliens marauding around the galaxy, attacking human colonies and absconding with all their citizens.

کلکسیونرها بقایای نژادی از بیگانگان به نام Protheans هستند، تمدنی که وجود داشت و آخرین باری که ریپرها کهکشان را حدود 50,000 سال قبل از رویدادهای بازی Mass Effect پاکسازی کردند، وجود داشت و از بین رفت. ریپرها پروتئان‌ها را به نوعی از مردم سایبورگ تبدیل کردند که می‌توانستند کنترل کنند، و از آنها به عنوان ابزاری برای انجام کارها در فاصله زمانی بین بازگشتشان به کهکشان برای کشتن همه استفاده کردند.

You don’t really understand the reasoning for the Collectors’ actions until the very end of the game when you hit the Suicide Mission, which takes place in the Collectors’ base. There, you discover their goal (and by extension, that of the Reapers) was gathering up a bunch of people to turn them into goo, and then use that goo to create a Human Reaper.

There were even some emotional stakes for the player–just before the end, the Collectors attack your ship and abduct a bunch of minor characters you’ve been hanging out with all game, including your personal assistant with whom it’s possible to have an inappropriate workplace relationship. You could have had a sexual encounter with Kelly Chambers, and then she got kidnapped by aliens, and if you didn’t save her, she got smashed into a jelly and pumped into a huge robot! And Mass Effect never really talked about that ever again!

The whole idea raises a lot of questions about the world of Mass Effect and the Reapers’ whole deal. Is this how an infinitely old and incredibly powerful group of artificial intelligence creatures reproduces, or is humanity special in some way that makes us particularly good as Reaper guts? What was the Human Reaper supposed to do–would it have been special in some way, or was it just going to be a whole giant guy flying through space, zapping stuff with lasers, the way all the other Reapers do, like some kind of Attack on Titan monster? Would the Collectors have made more Human Reapers, given enough time? If so, to what end?

از آنجایی که موضوع داستان پس از Mass Effect 2 تقریباً رها شد، ما نمی‌دانیم پاسخ این سؤالات چیست. اما ما به لطف نویسنده درو کارپیشین، که روی بازی‌های Mass Effect کار کرده و چندین رمان بین قسمت‌ها نوشته است، نکاتی در مورد آنچه می‌توانستند باشند، داریم.

در سال 2013 زمانی که Mass Effect 3 منتشر شد و طرفداران از نحوه پایان بازی شکایت داشتند. کارپیشین چند سوال مطرح کرد در مورد اینکه داستان قبل از رفتن او چگونه برنامه ریزی شده بود. کارپیشین کاملاً روشن کرد که در حالی که در طول Mass Effect 1 و 2 ایده‌هایی در مورد نتیجه‌گیری وجود داشت، شبیه به همه انسان‌هایی که نتوانستید نجات دهید، ایده‌ها بسیار زیبا بودند. در آن زمان هیچ چیز به طور کامل جمع‌آوری یا تصمیم‌گیری نشده بود.

The ideas Karpyshyn shared gave the Reapers a motivation that took a different angle on the one Mass Effect 3 finally adopted, in which they work to prevent a catastrophic struggle between organic life and artificial life by murdering anyone with self-awareness. One idea was that, each time the Reapers annihilated sentient life in the galaxy, they used a race to create a new Reaper. Their overall goal was to stop dark energy (the energy counterpart to dark matter) from spreading through and destroying the galaxy and all life within it–a spread that was intensified by the use of the “mass effect,” the science that provides the people of the galaxy with the ability to travel at faster-than-light speeds and gives some people “biotic” superpowers. This could have been a pretty cool idea, because, in the fiction of Mass Effect, the use of this tech was everywhere, from spaceships to toothbrushes. Kind of like how living in a civilization dependent on oil ruins a planet, living life in Mass Effect was helping bring about the galaxy’s destruction.

بنا به دلایلی، در این مفهوم از داستان، برای متوقف کردن انرژی تاریکی که دروها واقعاً برای ساختن آن Human Reaper نیاز داشتند. یک پایان احتمالی این است که بازیکنان انتخاب کنند که آیا تمام بشریت را برای ساختن یک Human Reaper و نجات دیگران قربانی کنند یا شانس خود را بر خلاف قوانین فیزیک استفاده کنند.

آیا همه اینها عجیب و احتمالاً مزخرف است؟ کاملا. اما حداقل به کلکسیونرها دلیلی برای مایع کردن همه می‌دهد و به نوعی دلیلی را برای دروها فراهم می‌کند که بخواهند یک نسخه فلزی 100 طبقه از یک حسابدار یا هر چیز دیگری بسازند.

While BioWare might not have been down with that particular idea for the Reapers’ motivations, I wish we got something that was more directly related to the Human Reaper. As it stands, Mass Effect 2’s conclusion feels like a bad dream. It’s like the Collectors had a group project due in class but the smart kid who usually does all the work was out with pink eye that week.

من هنوز در مورد Human Reaper فکر می کنم. معامله اش چه بود؟ چرا موجودات هوش مصنوعی کیهانی ناشناخته این افتضاح را انجام می دهند؟ آیا وجود آن منبع بی پایان رنج بود؟ وقتی ما آن را کشتیم، آیا این یک نوزاد بود، و کشتن یک انسان ربات غول پیکر بچه چه پیامدهای اخلاقی دارد؟ اینها چیزهایی هستند که Mass Effect هرگز به آنها پاسخ نداده است و دنیا به خاطر آن کمی بدتر است.

(اعتبار تصویر: Trophygamers در یوتیوب)

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