Kas Bulletstorm VR on tõesti nii halb, nagu kõik räägivad?

Kas Bulletstorm VR on tõesti nii halb, nagu kõik räägivad?

Allikasõlm: 3076985

It’s never a good sign when you’re promised review code for a game that then never appears. Especially when your subsequent emails chasing it up are ignored, even though you can see multiple content creators on YouTube publishing first impressions pieces about the game before launch.

That’s exactly what happened in the case of Bulletstorm VR though. I was down to review the game for the site but without any access to review code, I only got to play the game on launch day after buying it myself. And, by this point, I had already seen some pretty damning previews and reviews that slated everything from the game’s VR implementation and AI through to the graphics and overall performance.

Kuid kas see oli tõesti nii halb, nagu kõik ütlesid? Tänu sellele, et ma absoluutselt armastatud Bulletstorm on the Xbox 360, I went into this week’s VR Corner hoping to give it the benefit of the doubt and you can watch me play through the first hour of the game in the video below.

So was it really that terrible? In all honesty, yes. It’s an incredibly sloppy, clumsily produced VR port that just about does everything it needs to do in order to be a VR version of Bulletstorm but, as you will see in my video, none of these things are done well at all.

There are faults to be found everywhere you look and in just that first hour I saw graphical glitches galore, visuals that include some incomprehensibly ugly cutscenes that make me think that noone bothered double-checking the game before it was released, and even a good old, post-cutscene under-the-map spawn ‘n’ die.

It really is quite shocking how bad the VR version of Bulletstorm is, and the PSVR2 launch day build that I played on doesn’t even take advantage of the extra haptic bells and eye-tracking whistles that Sony’s headset offers.


Oh ei.

Everything feels so basic in its implementation that honestly, I feel like a Flat2VR mod of the original game could have done a better job here. But even then, I still feel bad for, as Marcus Grayson would say, “kicking this game’s dick off”.

Asjaolu, et Incuvo ja People Can Fly on püüdnud Bulletstormi VR-i teisaldada, on omamoodi ime. Nii vähesed arendajad mõtlevad selle peale, et isegi selle katsetamine tuleks minu arvates kiita. Ma tahan hübriidkorter- ja VR-mängude tulevikku ja mina tahan rohkem ettevõtteid, kes viivad oma vanad IP-d tänapäevaste vaatajaskondade jaoks VR-i. Olin Bulletstorm VR-i pärast nii põnevil ja mul on lihtsalt valus seda sellises olekus näha, sest pärast uskumatult negatiivset vastukaja, mida see mäng saab, muretsen, et need kaks ettevõtet ei viitsi enam kunagi midagi sellist teha.

Vaatamata arvukatele probleemidele oli see, et saan näha mängu, mida ma armastan, selle peategelase silmade läbi, nagu oleksin seal viibinud, siiski midagi, mida mulle meeldis teha. Ja seda hoolimata kõigist probleemidest, mis mu läbimängimist vaevasid. Kohtasin nii palju jama, kuid siiski, leidsin, et olen selle suhtes andestavam kui lameda mängu puhul, just tänu maagiale, mida VR-i keelekümblus endaga kaasa toob.


Heldeke.

What I wouldn’t give to be able to revisit this game a few months down the line after a potential update or two has ironed out all of the problems. But will Bulletstorm VR even get that? I don’t know. But what I do know is that Bulletstorm deserves better and, even though I really do appreciate the fact that this was done in the first place, we as VR fans deserve better than this too.

Ajatempel:

Veel alates Eurogamer