Er Bulletstorm VR virkelig så slemt, som alle siger, det er?

Er Bulletstorm VR virkelig så slemt, som alle siger, det er?

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It’s never a good sign when you’re promised review code for a game that then never appears. Especially when your subsequent emails chasing it up are ignored, even though you can see multiple content creators on YouTube publishing first impressions pieces about the game before launch.

That’s exactly what happened in the case of Bulletstorm VR though. I was down to review the game for the site but without any access to review code, I only got to play the game on launch day after buying it myself. And, by this point, I had already seen some pretty damning previews and reviews that slated everything from the game’s VR implementation and AI through to the graphics and overall performance.

Men var det virkelig så slemt, som alle sagde? På grund af det faktum, at jeg absolut elskede Bulletstorm on the Xbox 360, I went into this week’s VR Corner hoping to give it the benefit of the doubt and you can watch me play through the first hour of the game in the video below.

So was it really that terrible? In all honesty, yes. It’s an incredibly sloppy, clumsily produced VR port that just about does everything it needs to do in order to be a VR version of Bulletstorm but, as you will see in my video, none of these things are done well at all.

There are faults to be found everywhere you look and in just that first hour I saw graphical glitches galore, visuals that include some incomprehensibly ugly cutscenes that make me think that noone bothered double-checking the game before it was released, and even a good old, post-cutscene under-the-map spawn ‘n’ die.

It really is quite shocking how bad the VR version of Bulletstorm is, and the PSVR2 launch day build that I played on doesn’t even take advantage of the extra haptic bells and eye-tracking whistles that Sony’s headset offers.


Åh nej.

Everything feels so basic in its implementation that honestly, I feel like a Flat2VR mod of the original game could have done a better job here. But even then, I still feel bad for, as Marcus Grayson would say, “kicking this game’s dick off”.

Det faktum, at Incuvo og People Can Fly har gjort sig umage med at overføre Bulletstorm til VR i første omgang, er et slags mirakel. Så få udviklere tænker på at gøre dette, at selv bare forsøget på det bør bifaldes efter min mening. Jeg vil have en fremtid med hybrid-flad- og VR-spil, og jeg ønsker flere virksomheder til at overføre deres gamle IP'er til VR til moderne publikum. Jeg var så begejstret for Bulletstorm VR, og det gør mig bare ondt at se det i denne tilstand, for efter det utroligt negative svar, som dette spil får, er jeg bekymret for, at disse to virksomheder aldrig vil gider at gøre sådan noget igen.

På trods af dette utal af problemer, var det stadig noget, jeg kunne lide at se et spil, som jeg elsker gennem hovedpersonens øjne, som om jeg var der. Og dette er på trods af alle de problemer, der plagede mit gennemspil. Jeg stødte på så meget jank, men alligevel oplevede jeg, at jeg var mere tilgivende over for det, end jeg ville gøre med et fladt spil, bare på grund af den magi, som VR-fordybelse bringer.


Åh gud.

What I wouldn’t give to be able to revisit this game a few months down the line after a potential update or two has ironed out all of the problems. But will Bulletstorm VR even get that? I don’t know. But what I do know is that Bulletstorm deserves better and, even though I really do appreciate the fact that this was done in the first place, we as VR fans deserve better than this too.

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