在 Dragon's Dogma 2 的 Complex Creator 中创建逼真的毛茸茸角色

在《龙之教条 2》的复杂创造者中创建逼真的毛茸茸角色

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龙之教条2 becomes more real every day, and Capcom’s robust RPG is starting an all-new journey on PS5 from 22nd March. But before that grand adventure can begin, players must overcome that most consistently enduring of all roleplaying challenges: character creation.

作为...的一部分 IGN 正在进行的首次报道 在游戏中,我们详细了解了系统,玩家可以操纵该系统来精心区分他们的角色和 AI Pawn 同伴。或者创造噩梦般的怪物,随你喜欢。这是通过为每个种族添加两种身体类型、每种类型九个基本身体以及来自 100 多个人类头部扫描的无数头部变化来实现的。

喜欢 黑暗的灵魂辐射, individual parameters for increasingly specific stuff like “traps size” and “torso length” can be further tweaked. The artists who worked on the game insisted on the system’s complexity, which allows for customization beyond what was possible in the original.

For those that prefer their characters covered in fur, the Beastren race has been added. Capcom apparently studied felines’ fur patterns and features to get the most realistic fluff, claws, and fangs into the game. This was something director Hideaki Itsuno wanted to get into the original, but hardware limitations at the time prevented players from playing as big cats, which won’t be an issue this time around, thanks to the processing power of the PS5.

What do you think of Dragon’s Dogma 2’s character creator? Do you prefer this more granular style of tweaking, or would you rather run with something preset? Will you be playing as a big cat? Let us know in the comments section below.

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