Prosimo, da se vzdržite pisanja lahkih trolovskih objav o Davidu Kimu
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David Kim, nekdanji glavni oblikovalec iger za več igralcev pri StarCraft II, dela na strateški igri v realnem času v novem studiu Uncapped Games.
Kim gave some interesting quotes in the article that suggests the direction Uncapped’s RTS may go in.
“RTS has been in this place where a lot of the very basic and core fundamental things in the game have not yet been modernized, so it’s very difficult to play an RTS,” he says. “You need hundreds of actions per minute to play a competitive RTS game.
“So what we want to do is modernize a lot of it, and make it so any gamer can play this game. And to play at a competitive level, you don’t need to practice the mechanics of it for a decade; you have to be good at the strategy, or countering what you’re seeing on the enemy’s side. We wanted to make a real strategy game rather than one where who can click the fastest is the best player.”
Jason Hughes, Uncapped’s lead producer and another Blizzard veteran, repeated a sentiment we’ve heard a lot lately, particularly from Frost Giant:
“That doesn’t mean dumbed down or simplified,” Hughes notes. “That just means lowering the barrier to entry for more people to expose them to what’s great about RTS games.”
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01. julija 2021 ob 03:40 je Nakajin napisal:
Hvala David Kim
vau, ravno sem hotel objaviti javno obvestilo o tem, da se vzdržim lahkega trolanja o davidu kimu
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Edit: my brain skipped over the word “new” before “Uncapped Games”
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I’m a little sad that tencent picked up DKim before Frost Giant, but hopefully the competition spurs better games from everyone.
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“So what we want to do is modernize a lot of it, and make it so any gamer can play this game.
Any gamer can play Starcraft. The thing is, that there’s always somebody who can do all of the things faster, whether you dumb the game down or not.
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Nekako se mi zdi, da so razvijalci SC2, ki so zapustili Blizzard, povzročili tekmo za izdelavo RTS, ki bi lahko nadomestil SC2, ko se njegova podpora konča. Čez pet let je torej situacija lahko zelo zanimiva.
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vau, ravno sem hotel objaviti javno obvestilo o tem, da se vzdržim lahkega trolanja o davidu kimu
If I beat you to it, can’t it be considered high-effort trolling?
But more seriously, glad to see there’s a lot of people going back to RTS games, it’s a lot similar to what happened with isometric RPG, a bunch of people deciding at the same time to start non-related indy project and it worked great from them, hopefully it will be just as good to us.
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I’m optimistic about this. DK is one of the most experienced RTS designers and i’m sure throughout his tenure of blizzard/exiting the sc2 team that he has realized what gamers actually want from an rts. Here is to hoping for a high skill ceiling rts!
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“That doesn’t mean dumbed down or simplified,” Hughes notes. “That just means lowering the barrier to entry for more people to expose them to what’s great about RTS games.”
Zanimivo, kaj to dejansko pomeni. Predvidevam, da poneumljajo makro / ga avtomatizirajo.
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“So what we want to do is modernize a lot of it, and make it so any gamer can play this game.
Any gamer can play Starcraft. The thing is, that there’s always somebody who can do all of the things faster, whether you dumb the game down or not.
Actually it’s not that fun to do repetitive things like hatchery injection or chrono boosting nexuses a few times per minute and building new bases/structures as much as you can. So I think it’s time to make RTS less mechanically based and more entertaining and it’s good to see that our beloved oldies/veterans moving to that direction finally .
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“So what we want to do is modernize a lot of it, and make it so any gamer can play this game.
Any gamer can play Starcraft. The thing is, that there’s always somebody who can do all of the things faster, whether you dumb the game down or not.
Actually it’s not that fun to do repetitive things like hatchery injection or chrono boosting nexuses a few times per minute and building new bases/structures as much as you can. So I think it’s time to make RTS less mechanically based and more entertaining and it’s good to see that our beloved oldies/veterans moving to that direction finally .
Igre so zabavne le toliko, kolikor jih naredijo igralci.
Vir: https://tl.net/forum/starcraft-2/574934-david-kim-blizzard-vets-to-work-on-new-rts
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