Notele patch-ului Valorant 2.09 au fost dezvăluite

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prețuire 2.09 is the game’s next update, and its patch notes reveal some big changes with a new game mode, some bug fixes, and a Viper nerf.

So let’s dive right into what’s coming to Valorant in the update 2.09 patch notes!

Latest – Valorant 2.09 Introduces New Replication Game Mode

If you thought Valorant gameplay was chaotic before, Replication takes things up a notch.

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Valorant Replication game mode 2.09 patch notes

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NEXT LEVEL: Replication makes for a tricky new game mode in Valorant

Read over the full rules list for Valorant Replication below:

Reguli

  • Best-of-nine Spike mode
    • 80-second rounds
    • 45-second pistol round, with 30-second subsequent rounds
  • All players on the same team play as the same Agent (e.g. 5 Sages against 5 Jetts)
    • Agent selection is decided in pre-match voting.
  • Abilities, minus ultimates, are refreshed each round
    • Gain +1 ultimate points per round at the start of the round (except Overtime rounds)
  • Set amount of credits each round regardless of win/loss
    • Per-round credit amounts:
      • 900
      • 2400
      • 3900
      • 6000
  • Weapon and shield are reset each round
  • Being flashed twice within a 4 second window grants FLASHGUARD to the player
    • FLASHGUARD: Cannot be blinded
      • Durata: 5 secunde

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XP

  • Same as unrated:
    • 100 xp per round played.
    • Additional 200 xp per round won.

Note de patch-uri Valorant 2.09

The Valorant 2.09 patch notes have been revealed, and they make some massive changes to the game!

Citiți mai jos notele complete ale patch-urilor:

Moduri de joc

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REPLICAREA

Agenți

VIPER

Toxin (Passive)

  • The instant decay inflicted when entering Viper’s smoke or crossing her wall, reduced 50 >>> 30

Harta

BRIZĂ

  • Blocked vision of the gaps above Mid-Wood Doors and A Metal Doors
  • Smoothed player collision in various locations

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Actualizări ale sistemului de jocuri

  • Added tactical timeouts to Tournament Mode Custom Games
    • 2 tactical timeouts can be called per game, per team.
    • Tactical timeouts last 60 seconds.
    • Tactical timeouts freeze all player movements for the duration of the timeout.
    • For technical pauses, the standard Pause Match Timer opțiunea este încă disponibilă.
  • Improved the visual synchronization of bullet tracers and impact effects for Observers
    • This should fix most cases where it looks like a player is killed before a bullet reaches them in our esports viewing experience.
  • Adjusted color of placeable utility on the minimap to match team color for Observers
  • Adjusted color of names in player loadout HUD to match team color
  • Spaced the End Game Phase și Pause Match Timer options in Custom Games to prevent misclicks
  • Improved feel on rope ascenders in high latency situations
  • Minor performance optimizations to UI in matches

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Bugs

Agenți

  • Added team colors for placed Agent abilities, for observers
  • Fixed issue where Astra’s Nebula was slightly offset once fully formed
  • Fixed bullet impacts on Sova’s Owl Drone wings appearing in the wrong locations
  • Fixed issues across multiple Agents with incorrect damage icons for abilities showing up in the killfeed
  • Fixed issue where Killjoy’s Nanoswarm audio would cut off if it was destroyed right after activation
  • Fixed an issue where Skye’s Seekers did not show how many enemies were affected in the combat report
  • Omen can no longer drop the Spike or weapons while casting From the Shadows
  • Fixed an issue where Killjoy’s Alarmbot would display flashed visual effects while invisible

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Sisteme de joc

  • Fixed an issue where weapons could be instantly reloaded after spamming orb pick ups
  • Fixed an issue where sound was lowered by 5dB

Armament

  • Fixed 1P snow impacts that occurred rarely in gun fights

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Breeze Map

  • Fixed a number of exploits around the map
  • Fixed an issue where players could sandwich themselves in between Sage’s wall and the Mechanical Doors on Breeze (or Ascent)

Competitiv

  • Fixed a bug that was causing a player’s leaderboard rank to not show up on their Act Rank badge
  • Fixed a bug that was showing the ranked rating threshold on the leaderboard for previous Acts
    • Only the current Act should show a ranked rating threshold bar from now on.


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Source: https://realsport101.com/misc/valorant-209-patch-notes-new-replication-game-mode-agent-balancing-weapon-changes-map-updates-download-size-and-more/

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