Obsidian já teve planos para um jogo de Rick & Morty

Obsidian já teve planos para um jogo de Rick & Morty

Nó Fonte: 1918720
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Life is filled with paths not taken. Careers unpursued, loves unrequited, games based on massive media properties unmade. Games like Obsidian’s take on Rick and Morty, for instance, which studio boss Fergus Urquhart casually mentioned was planned by the company during a recent interview with NME (abre em uma nova guia).

Precisamente o que o jogo teria sido é frustrantemente não detalhado na entrevista em si, mas sabemos que acabou arquivado uma vez Obsidian foi comprada pela Microsoft (abre em uma nova guia) e que era uma das muitas grandes licenças que o estúdio esperava transformar em jogos. O estúdio também estava lançando um RPG de Walking Dead e um jogo baseado no reality show Cops (abre em uma nova guia) before Microsoft scooped it up, although publishers “couldn’t get their heads around” that last one. In another interview, we even heard that the studio had plans for a game based on James Cameron’s Avatar (abre em uma nova guia).

I’m going to imagine that whatever Obsidian had in mind for Rick and Morty, it would have been somewhat close to the work it did on South Park: The Stick of Truth: A parodic RPG that recreated the art style of its source material to capture the vibe of the show. It’s probably for the best that it didn’t come to pass, though, given the imbroglio that now surrounds series creator Justin Roiland, que foi acusado de crime de violência doméstica (abre em uma nova guia)e cárcere privado em 2020.

If anything, Urquhart’s tales of Obsidian’s stalled projects only serve to highlight just how much the studio has changed in the last few years. It used to be a kind of mercenary studio, picking up other people’s series—Star Wars, Fallout, South Park, and so on—and making some incredibly good (some might say the best) games with them. Its attempts to kickstart its own properties never really took off, as Tirania (abre em uma nova guia) e Alpha Protocol (abre em uma nova guia) posso atestar (mesmo que ambos os jogos sejam excelentes).

But now the company has more series of its own than you can count, and they’re well-regarded too. Obsidian doesn’t have to pitch games set in other people’s worlds when it can do whatever it wants with the likes of Grounded, Avowed (based in Pillars of Eternity’s world of Eora), The Outer Worlds, and Pentiment. Even though two of those games aren’t classic Obsidian-style RPGs, Urquhart told NME that he doesn’t feel like he’s “being restricted” by Microsoft, and that the company’s still doing “all the crazy stuff [it’s] always done”. But it’s clear that the studio’s recent success has given it room to experiment, and with things it actually owns to boot.

Still, Fallout: New Vegas 2 wouldn’t go amiss. Just saying.

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