Creëer realistisch behaarde personages in Dragon's Dogma 2's Complex Creator

Creëer realistisch behaarde personages in Dragon's Dogma 2's Complex Creator

Bronknooppunt: 3066087

Dragon's Dogma 2 becomes more real every day, and Capcom’s robust RPG is starting an all-new journey on PS5 from 22nd March. But before that grand adventure can begin, players must overcome that most consistently enduring of all roleplaying challenges: character creation.

Als onderdeel van IGN's voortdurende eerste berichtgeving van het spel kregen we een gedetailleerde blik op het systeem, dat spelers kunnen manipuleren om hun personage nauwgezet te onderscheiden van een AI-pion-metgezel. Of om nachtmerrieachtige monsters te creëren, wat je maar wilt. Dit werd bereikt door twee lichaamstypes per ras toe te voegen, negen basislichamen per type en talloze hoofdvariaties uit meer dan 100 menselijke hoofdscans.

Like Donkere zielen en Fallout, individual parameters for increasingly specific stuff like “traps size” and “torso length” can be further tweaked. The artists who worked on the game insisted on the system’s complexity, which allows for customization beyond what was possible in the original.

For those that prefer their characters covered in fur, the Beastren race has been added. Capcom apparently studied felines’ fur patterns and features to get the most realistic fluff, claws, and fangs into the game. This was something director Hideaki Itsuno wanted to get into the original, but hardware limitations at the time prevented players from playing as big cats, which won’t be an issue this time around, thanks to the processing power of the PS5.

What do you think of Dragon’s Dogma 2’s character creator? Do you prefer this more granular style of tweaking, or would you rather run with something preset? Will you be playing as a big cat? Let us know in the comments section below.

Tijdstempel:

Meer van Pushsquare