Bulletstorm VR は本当にみんなが言うほどひどいものなのでしょうか?

Bulletstorm VR は本当にみんなが言うほどひどいものなのでしょうか?

ソースノード: 3076985

It’s never a good sign when you’re promised review code for a game that then never appears. Especially when your subsequent emails chasing it up are ignored, even though you can see multiple content creators on YouTube publishing first impressions pieces about the game before launch.

That’s exactly what happened in the case of Bulletstorm VR though. I was down to review the game for the site but without any access to review code, I only got to play the game on launch day after buying it myself. And, by this point, I had already seen some pretty damning previews and reviews that slated everything from the game’s VR implementation and AI through to the graphics and overall performance.

しかし、本当にみんなが言っていたほどひどいものだったのでしょうか?私は絶対に 愛され Bulletstorm on the Xbox 360, I went into this week’s VR Corner hoping to give it the benefit of the doubt and you can watch me play through the first hour of the game in the video below.

So was it really that terrible? In all honesty, yes. It’s an incredibly sloppy, clumsily produced VR port that just about does everything it needs to do in order to be a VR version of Bulletstorm but, as you will see in my video, none of these things are done well at all.

There are faults to be found everywhere you look and in just that first hour I saw graphical glitches galore, visuals that include some incomprehensibly ugly cutscenes that make me think that noone bothered double-checking the game before it was released, and even a good old, post-cutscene under-the-map spawn ‘n’ die.

It really is quite shocking how bad the VR version of Bulletstorm is, and the PSVR2 launch day build that I played on doesn’t even take advantage of the extra haptic bells and eye-tracking whistles that Sony’s headset offers.


大野。

Everything feels so basic in its implementation that honestly, I feel like a Flat2VR mod of the original game could have done a better job here. But even then, I still feel bad for, as Marcus Grayson would say, “kicking this game’s dick off”.

Incuvo と People Can Fly が、そもそも Bulletstorm を VR に移植するという取り組みに取り組んだという事実は、一種の奇跡です。これをやろうと考えている開発者は非常に少ないので、それを試みるだけでも賞賛されるべきだと私は思います。私はハイブリッド フラット ゲームと VR ゲームの未来を望んでいます。 欲しいです 古い IP を現代の視聴者向けに VR に移植する企業が増えています。私は Bulletstorm VR にとても興奮していましたが、このような状態になっているのを見るのは本当に苦痛です。このゲームが信じられないほど否定的な反応を受けているため、この 2 社が二度とこのようなことをわざわざやらないのではないかと心配しています。

この無数の問題にもかかわらず、主人公の目を通して自分がそこにいるかのように大好きなゲームを見ることができるのは、それでも私にとって楽しいことでした。そして、これは私のプレイスルーを悩ませたすべての問題にもかかわらずです。非常に多くのジャンクに遭遇しましたが、それでも、VR の没入がもたらす魔法のおかげで、フラット ゲームよりも寛容であることに気づきました。


まあ。

What I wouldn’t give to be able to revisit this game a few months down the line after a potential update or two has ironed out all of the problems. But will Bulletstorm VR even get that? I don’t know. But what I do know is that Bulletstorm deserves better and, even though I really do appreciate the fact that this was done in the first place, we as VR fans deserve better than this too.

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