今週のゲーム: デイブ ザ ダイバーの固定とプロシージャルの融合が成功への秘訣

今週のゲーム: デイブ ザ ダイバーの固定とプロシージャルの融合が成功への秘訣

ソースノード: 2829048

Years back I spent a happy afternoon in No Man’s Sky just stood on a single spot. This is ridiculous, I know: No Man’s Sky’s selling point is the moment you launch yourself from a planet’s surface, up into space, through the twisting ether and then down onto the surface of another planet without taking a breath. It’s a game about movement, and about leaving a place to know that you’ll probably never return to it.

しかし、いずれにしても、この一箇所は宇宙ステーション内にあり、発着する宇宙船が好んで駐車するエリアのすぐ隣にありました。私は基本的に宇宙のガレージにいて、行き交う車を眺めていました。ただし、私は惑星を周回していて、車は宇宙船でした。

And they were all beautiful. No Man’s Sky’s ships are modular, I think, and as I waited for most of the afternoon, I got to see these modular treats in all their forms. Some were squat little bugs. Others were sharp, needle-nosed darts. Some were beautifully symmetrical, others had weird lumps and protrusions and jets and fans where I wasn’t expecting them. They were all wildly charismatic.

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