Obsidian pernah punya rencana untuk permainan Rick & Morty

Obsidian pernah punya rencana untuk permainan Rick & Morty

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Life is filled with paths not taken. Careers unpursued, loves unrequited, games based on massive media properties unmade. Games like Obsidian’s take on Rick and Morty, for instance, which studio boss Fergus Urquhart casually mentioned was planned by the company during a recent interview with NME (terbuka di tab baru).

Persisnya seperti apa game tersebut tidak dijelaskan secara rinci dalam wawancara itu sendiri, namun kami tahu bahwa game tersebut akhirnya ditunda satu kali. Obsidian dibeli oleh Microsoft (terbuka di tab baru) dan itu adalah salah satu dari banyak lisensi besar yang diharapkan studio untuk diubah menjadi game. Studio ini juga meluncurkan RPG Walking Dead dan game berdasarkan reality show Polisi (terbuka di tab baru) before Microsoft scooped it up, although publishers “couldn’t get their heads around” that last one. In another interview, we even heard that the studio had plans for a game based on James Cameron’s Avatar (terbuka di tab baru).

I’m going to imagine that whatever Obsidian had in mind for Rick and Morty, it would have been somewhat close to the work it did on South Park: Tongkat Kebenaran: A parodic RPG that recreated the art style of its source material to capture the vibe of the show. It’s probably for the best that it didn’t come to pass, though, given the imbroglio that now surrounds series creator Justin Roiland, yang didakwa melakukan kejahatan kekerasan dalam rumah tangga (terbuka di tab baru)dan pemenjaraan palsu pada tahun 2020.

If anything, Urquhart’s tales of Obsidian’s stalled projects only serve to highlight just how much the studio has changed in the last few years. It used to be a kind of mercenary studio, picking up other people’s series—Star Wars, Fallout, South Park, and so on—and making some incredibly good (some might say the best) games with them. Its attempts to kickstart its own properties never really took off, as Kezaliman (terbuka di tab baru) dan Protokol Alpha (terbuka di tab baru) dapat membuktikannya (meskipun kedua game tersebut sangat bagus).

But now the company has more series of its own than you can count, and they’re well-regarded too. Obsidian doesn’t have to pitch games set in other people’s worlds when it can do whatever it wants with the likes of Grounded, Avowed (based in Pillars of Eternity’s world of Eora), The Outer Worlds, and Pentiment. Even though two of those games aren’t classic Obsidian-style RPGs, Urquhart told NME that he doesn’t feel like he’s “being restricted” by Microsoft, and that the company’s still doing “all the crazy stuff [it’s] always done”. But it’s clear that the studio’s recent success has given it room to experiment, and with things it actually owns to boot.

Still, Fallout: New Vegas 2 wouldn’t go amiss. Just saying.

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