Ciptakan Karakter Berbulu Realistis di Pencipta Kompleks Dragon's Dogma 2

Buat Karakter Berbulu Realistis di Pencipta Kompleks Dragon's Dogma 2

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Dogma Naga 2 becomes more real every day, and Capcom’s robust RPG is starting an all-new journey on PS5 from 22nd March. But before that grand adventure can begin, players must overcome that most consistently enduring of all roleplaying challenges: character creation.

Sebagai bagian dari Liputan Pertama IGN yang sedang berlangsung Di sepanjang permainan, kami melihat sistem secara mendetail, yang dapat dimanipulasi oleh pemain untuk dengan susah payah membedakan karakter mereka dan pendamping Pion AI. Atau untuk menciptakan monster mimpi buruk, mana saja yang Anda suka. Hal ini dicapai dengan menambahkan dua tipe tubuh per ras, sembilan tubuh dasar per tipe, dan variasi kepala yang tak terhitung jumlahnya dari lebih dari 100 pemindaian kepala manusia.

Seperti Dark Souls dan Fallout, individual parameters for increasingly specific stuff like “traps size” and “torso length” can be further tweaked. The artists who worked on the game insisted on the system’s complexity, which allows for customization beyond what was possible in the original.

For those that prefer their characters covered in fur, the Beastren race has been added. Capcom apparently studied felines’ fur patterns and features to get the most realistic fluff, claws, and fangs into the game. This was something director Hideaki Itsuno wanted to get into the original, but hardware limitations at the time prevented players from playing as big cats, which won’t be an issue this time around, thanks to the processing power of the PS5.

What do you think of Dragon’s Dogma 2’s character creator? Do you prefer this more granular style of tweaking, or would you rather run with something preset? Will you be playing as a big cat? Let us know in the comments section below.

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