Créez des personnages à la fourrure réaliste dans le créateur complexe de Dragon's Dogma 2

Créez des personnages à la fourrure réaliste dans le créateur complexe de Dragon's Dogma 2

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Dragon’s Dogma 2 becomes more real every day, and Capcom’s robust RPG is starting an all-new journey on PS5 from 22nd March. But before that grand adventure can begin, players must overcome that most consistently enduring of all roleplaying challenges: character creation.

Dans le cadre de Première couverture continue de l'IGN du jeu, nous avons eu un aperçu détaillé du système, que les joueurs peuvent manipuler pour différencier minutieusement leur personnage et un compagnon AI Pawn. Ou pour créer des monstres cauchemardesques, selon votre préférence. Ceci a été réalisé en ajoutant deux types de corps par race, neuf corps de base par type et d'innombrables variations de tête issues de plus de 100 scans de tête humaine.

Comme Dark Souls et les Fallout, individual parameters for increasingly specific stuff like “traps size” and “torso length” can be further tweaked. The artists who worked on the game insisted on the system’s complexity, which allows for customization beyond what was possible in the original.

For those that prefer their characters covered in fur, the Beastren race has been added. Capcom apparently studied felines’ fur patterns and features to get the most realistic fluff, claws, and fangs into the game. This was something director Hideaki Itsuno wanted to get into the original, but hardware limitations at the time prevented players from playing as big cats, which won’t be an issue this time around, thanks to the processing power of the PS5.

What do you think of Dragon’s Dogma 2’s character creator? Do you prefer this more granular style of tweaking, or would you rather run with something preset? Will you be playing as a big cat? Let us know in the comments section below.

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