Obsidian زمانی برنامه هایی برای بازی Rick & Morty داشت

Obsidian زمانی برنامه هایی برای بازی Rick & Morty داشت

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Life is filled with paths not taken. Careers unpursued, loves unrequited, games based on massive media properties unmade. Games like Obsidian’s take on Rick and Morty, for instance, which studio boss Fergus Urquhart casually mentioned was planned by the company during a recent interview with NME (در برگه جدید باز می شود).

دقیقاً این که بازی چه می‌شد در خود مصاحبه به طرز ناامیدکننده‌ای جزئیاتی ندارد، اما ما می‌دانیم که یک بار در قفسه گذاشته شد. Obsidian توسط مایکروسافت خریداری شد (در برگه جدید باز می شود) و این یکی از مجوزهای بزرگی بود که استودیو امیدوار بود به بازی تبدیل شود. این استودیو همچنین در حال اجرای یک بازی Walking Dead RPG و یک بازی بر اساس واقعیت شو بود پلیس (در برگه جدید باز می شود) before Microsoft scooped it up, although publishers “couldn’t get their heads around” that last one. In another interview, we even heard that the studio had plans for a game based on James Cameron’s Avatar (در برگه جدید باز می شود).

I’m going to imagine that whatever Obsidian had in mind for Rick and Morty, it would have been somewhat close to the work it did on پارک جنوبی: چوب حقیقت: A parodic RPG that recreated the art style of its source material to capture the vibe of the show. It’s probably for the best that it didn’t come to pass, though, given the imbroglio that now surrounds series creator جاستین رویلند که به جرم خشونت خانگی متهم شد (در برگه جدید باز می شود)و حبس کاذب در سال 2020.

If anything, Urquhart’s tales of Obsidian’s stalled projects only serve to highlight just how much the studio has changed in the last few years. It used to be a kind of mercenary studio, picking up other people’s series—Star Wars, Fallout, South Park, and so on—and making some incredibly good (some might say the best) games with them. Its attempts to kickstart its own properties never really took off, as ظلم (در برگه جدید باز می شود) و پروتکل آلفا (در برگه جدید باز می شود) می تواند تأیید کند (حتی اگر هر دو بازی عالی باشند).

But now the company has more series of its own than you can count, and they’re well-regarded too. Obsidian doesn’t have to pitch games set in other people’s worlds when it can do whatever it wants with the likes of Grounded, Avowed (based in Pillars of Eternity’s world of Eora), The Outer Worlds, and Pentiment. Even though two of those games aren’t classic Obsidian-style RPGs, Urquhart told NME that he doesn’t feel like he’s “being restricted” by Microsoft, and that the company’s still doing “all the crazy stuff [it’s] always done”. But it’s clear that the studio’s recent success has given it room to experiment, and with things it actually owns to boot.

Still, Fallout: New Vegas 2 wouldn’t go amiss. Just saying.

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