120 kaadrit sekundis muudab mängu Tony Hawk's Pro Skater 1+2 PS5 ja Xboxi seeria konsoolidel

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Oleme olnud tohutult entusiastlik Tony Hawki Pro Skater 1+2 suhtes Varem – Vicarious Visions uuendas ja moderniseeris hiilgavat mängu PC, PS4 ja Xbox One konsoolidele, säilitades samas selle algsete kehastuste põhigeeniuse. See on üks John Linnemani 2020. aasta parimaid mänge ja mul on hea meel teatada, et mängu järgmise põlvkonna värskendus on väga muljetavaldav – kuigi uuendusprotsess ise võiks olla parem ja kui olete selle juba ostnud, soovib Activision rohkem oma raha koodi viimase versiooni eest. Hea uudis on see, et täiendused ise on suurepärased – vähemalt meie kogemuse põhjal.

Seda öeldes tundub, et mõnel kasutajal on probleeme olnud ja me pole täiesti kindlad, miks, kuna meil ei tekkinud testimise ajal mänguga probleeme. Võib-olla võimaldas asjaolu, et meile anti konkreetsed Xboxi seeria ja PlayStation 5 ülevaatuskoodid, vältida mõningaid probleeme, millega teised silmitsi seisavad – ei olnud vaja uuendada, meie kõvakettale ei salvestatud ühtegi olemasolevat koodi –, kuid fakt on see, et mäng lihtsalt töötas sellega veedetud aja jooksul probleemideta. Teie läbisõit võib muidugi erineda, kuid pöialt, et kõik lahendamata probleemid laheneksid pigem varem kui hiljem, sest olenemata sellest, kas mängite PS5, Series X või Series S peal, on täiustused käegakatsutavad.

Põhimõtteliselt toob THPS1+2 jõudlus- ja truudusrežiimid lauale kõigi kolme konsooli jaoks. Alustuseks vaatasin Xbox Series S-i ja asetasin selle Xbox One X-i vastu. Graafika on tehtud täiustusi ja see algab täiustatud ajalise antialiasinguga, mis annab liikumises palju stabiilsema pildi ja vähem töötlemata servi. Järeltöötlus saab ka väikese uuenduse: mõned on märkinud uues versioonis musta värvi, kuid minu silmis tundub see olevat uus värvide liigitamise seadistus, mis on loodud tugevama pildi andmiseks. Õitsemise efektid on tugevamad, valguskiired on paremini nähtavad ja ka varjude kvaliteet on märgatavalt paranenud.

A detailed breakdown of the ‘next-gen’ upgrades for Tony Hawk’s Pro-Skater 1+2.

In fidelity mode, THPS1+2 targets a 4K presentation on Series X and PS5 consoles, with only slight evidence of any dynamic resolution scaling. It is there, but it’s not particularly noticeable in motion. The game is effectively identical on both consoles, and I only noted some curious changes to shadow distance on both machines – neither of which can be said to have any kind of real advantage. Xbox Series S operates at a dynamic 1440p and shifts in resolution are a touch more noticeable: it seems to operate in a circa 1260p to 1440p DRS window. Performance is basically a locked 60fps on all platforms, with just the odd single frame dip recorded (but not exactly noticeable in play) on the Xbox consoles. It’s a superb experience overall, though the only upgrade that really makes a genuine difference in play is the improved anti-aliasing. I’d say that Xbox Series S looks better than Xbox One X here, despite the notionally less powerful GPU.

Performance mode is the star attraction though, allowing all three of the new machines to run the game at 120 frames per second. Looking at PS5 and Series X, both target dynamic 1440p (even though some marketing from Activision pegs the PS5 rendition at 1080p120) with a 4K HUD. I don’t actually own an HDMI 2.1 screen, so system level differences between Xbox and PlayStation manifest for me – on my Samsung NU8000, I can play at 1440p120 on Series X, but the output of PlayStation 5 takes a very similar image but downscales it to 1080p120. While DRS is apparently confirmed for the performance mode, 1440p does seem to be the output resolution for the majority of play. Xbox Series S? Again, DRS is in play but the visual adjustments are noticeable – we seem to be looking at a 720p to 900p resolution window here.

Our original DF Retro EX video places the Tony Hawk remake into context with the original releases, tested on many different platforms.

The good news is that performance is basically just as solid at 120Hz as it is at 60fps, apart from some very minor issues on PlayStation 5 and to a lesser extent on Series S. Xbox Series X provided the most consistent 120 frames per second experience in my testing – it’s essentially locked. PlayStation 5 has very minor frame drops when select visual effects are in play (such as the rewind effect on the character after a fail) but it’s very hard to spot in motion. I did test out the New York level for some time, as John noted some minor issues here on last-gen consoles. Series X passed with flying colours, while PlayStation 5 presented some minor issues – not a big deal, but noticeable. Series S essentially sits between the two consoles in performance terms.

All told, these minor dips are the exceptions that prove the rule. Whether you’re choosing to play at 60fps and 120fps, it’s a solid experience overall and I’ve got to say that the improvement in switching to performance mode is tremendous – I highly recommend it on all three consoles. My only real regret here is the lack of 1440p120 display support on PlayStation 5 – a system level feature that Microsoft has embraced, but Sony has not. Plenty of 1440p120 HDMI 2.0 screens are out there, while many 120Hz titles on consoles aren’t running at native 4K anyway, meaning that a full-on upgrade to an HDMI 2.1 display isn’t a must right now – I really hope to see some movement from Sony there.

The final point to raise concerns loading times. These weren’t exactly problematic to begin with, but they’re definitely improved significantly on the new wave of consoles. A level that took 14.5 seconds on Xbox One X takes four to five seconds on PlayStation 5 and Xbox Series consoles – the Sony machine is faster but only by less than a second. Interestingly, I found the new Xbox consoles to be virtually on par with my Core i9 10900K-powered PC running an NVMe drive with 3.5GB/s transfer speeds. Not exactly an essential upgrade then, but certainly nice to have. But really, the star of the show here is the new performance mode. THPS1+2 at 120 frames per second is simply brilliant. Hopefully the issues people are having in getting the game running correctly can be resolved quickly because the experience delivered by all of the next-gen consoles is simply first class.

Source: https://www.eurogamer.net/articles/digitalfoundry-2021-tony-hawks-pro-skater-1-2-xbox-series-x-s-playstation-5

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