كان لدى Obsidian ذات مرة خطط للعبة Rick & Morty

كان لدى Obsidian ذات مرة خطط للعبة Rick & Morty

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Life is filled with paths not taken. Careers unpursued, loves unrequited, games based on massive media properties unmade. Games like Obsidian’s take on Rick and Morty, for instance, which studio boss Fergus Urquhart casually mentioned was planned by the company during a recent interview with NME (يفتح في علامة تبويب جديدة).

ما كانت ستكون عليه اللعبة على وجه التحديد هو أمر غير مفصل بشكل محبط في المقابلة نفسها، لكننا نعلم أنه انتهى بها الأمر إلى الرف مرة واحدة. تم شراء Obsidian بواسطة Microsoft (يفتح في علامة تبويب جديدة) وأنها كانت واحدة من التراخيص الكبيرة التي يأمل الاستوديو في تحويلها إلى ألعاب. كان الاستوديو أيضًا يروج للعبة Walking Dead RPG ولعبة تعتمد على برنامج الواقع الشرطة (يفتح في علامة تبويب جديدة) before Microsoft scooped it up, although publishers “couldn’t get their heads around” that last one. In another interview, we even heard that the studio had plans for a game based on James Cameron’s Avatar (يفتح في علامة تبويب جديدة).

I’m going to imagine that whatever Obsidian had in mind for Rick and Morty, it would have been somewhat close to the work it did on جنوب بارك: عصا الحقيقة: A parodic RPG that recreated the art style of its source material to capture the vibe of the show. It’s probably for the best that it didn’t come to pass, though, given the imbroglio that now surrounds series creator جاستن رويلاند، الذي اتُهم بجناية العنف المنزلي (يفتح في علامة تبويب جديدة)والسجن الكاذب في 2020.

If anything, Urquhart’s tales of Obsidian’s stalled projects only serve to highlight just how much the studio has changed in the last few years. It used to be a kind of mercenary studio, picking up other people’s series—Star Wars, Fallout, South Park, and so on—and making some incredibly good (some might say the best) games with them. Its attempts to kickstart its own properties never really took off, as استبداد (يفتح في علامة تبويب جديدة) و بروتوكول ألفا (يفتح في علامة تبويب جديدة) يمكن أن يشهد (حتى لو كانت كلتا اللعبتين ممتازتين).

But now the company has more series of its own than you can count, and they’re well-regarded too. Obsidian doesn’t have to pitch games set in other people’s worlds when it can do whatever it wants with the likes of Grounded, Avowed (based in Pillars of Eternity’s world of Eora), The Outer Worlds, and Pentiment. Even though two of those games aren’t classic Obsidian-style RPGs, Urquhart told NME that he doesn’t feel like he’s “being restricted” by Microsoft, and that the company’s still doing “all the crazy stuff [it’s] always done”. But it’s clear that the studio’s recent success has given it room to experiment, and with things it actually owns to boot.

Still, Fallout: New Vegas 2 wouldn’t go amiss. Just saying.

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